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Day and night
Posted: Wed Aug 20, 2025 2:39 pm
by Knightpawn
Elementary question warning:
When does daytime begins and ends in the game? This is relevant for some aircrafts that they cannot operated during night time, but I did not find anything specific in the manual
Re: Day and night
Posted: Wed Aug 20, 2025 3:21 pm
by tylerblakebrandon
Knightpawn wrote: Wed Aug 20, 2025 2:39 pm
Elementary question warning:
When does daytime begins and ends in the game? This is relevant for some aircrafts that they cannot operated during night time, but I did not find anything specific in the manual
My experience in historical scenarios is that the sim is generally in line with historical data I can look up. So if I'm planning to, let's say strike Lagos on August 20, 1985 at dawn, I just google sunrise time in Lagos on that date.
Re: Day and night
Posted: Wed Aug 20, 2025 3:38 pm
by Nikel
Just noticed there is a bug in B1706 in the day/night text of the data block, is there not?
Re: Day and night
Posted: Wed Aug 20, 2025 3:58 pm
by Knightpawn
Nikel wrote: Wed Aug 20, 2025 3:38 pm
Just noticed there is a bug in B1706 in the day/night text of the data block, is there not?
I don't even know what the text you are referring to is
I am just playing Baltic Fury 2 and I have some Russian bombers that are not night capable. And I just want to set the take off time correctly.
Re: Day and night
Posted: Wed Aug 20, 2025 4:02 pm
by Nikel
The text of the data block with latitude/longitude, elevation/depth, terrain and weather.
Also has an indication of the local time with day/night and dusk/dawn.
Do you see this bug in the last build?

- DN.gif (540.4 KiB) Viewed 846 times
Re: Day and night
Posted: Wed Aug 20, 2025 7:15 pm
by Knightpawn
Thanks for helping noticing this on the data block. 1706 seems to work just fine.
Re: Day and night
Posted: Wed Aug 20, 2025 7:42 pm
by Nikel
The video is using B1706.
Notice the difference in B1662. Night all the way as you move eastward, local time is 01:xx. While in B1706 you may see night and day changing several times as the cursor is moved.

- DN1662.gif (347.85 KiB) Viewed 804 times
Re: Day and night
Posted: Wed Aug 20, 2025 10:16 pm
by thewood1
I wonder if you overlay time zones across the map, you might find a correlation. It doesn't change night/day, but might screw up CMO's interpretation of it as time zone exceptions are not considered.
Re: Day and night
Posted: Thu Aug 21, 2025 1:26 pm
by Nikel
I do not know, will create a bug report.
Edit: it is already in the tech support subforum, no bug report needed?
Re: Day and night
Posted: Thu Aug 21, 2025 9:49 pm
by Correcaminos
I think this is the solution :
Place the cursor on your base or CAP point near Baghdad and check the data block: local time and Day/Dusk/Night.
Move the cursor to a nearby area that is already Night and note the local time.
Subtract the time at your point from the time in the night zone → approximate remaining daylight.
Example 1 – Base: 16:00 Day in Baghdad, nearby zone Night 20:00 → ~4 h of daylight.
Example 2 – CAP: arrival at CAP at 18:00 Day, nearby zone Night 22:00 → ~4 h of daylight to patrol before nightfall.
Useful for planning takeoffs, landings, or daytime CAPs without advancing the time..
Re: Day and night
Posted: Fri Aug 22, 2025 5:35 am
by Knightpawn
Nikel wrote: Wed Aug 20, 2025 7:42 pm
The video is using B1706.
Notice the difference in B1662. Night all the way as you move eastward, local time is 01:xx. While in B1706 you may see night and day changing several times as the cursor is moved.
You are right after all. In B1706 it is indeed inconsistent
Re: Day and night
Posted: Sat Aug 23, 2025 12:20 am
by DWReese
While in B1706 you may see night and day changing several times as the cursor is moved.
I noticed this today. It goes from day at 1am to night, and back to day, in Al's "Vengeance" scenario. I believe that it does it in all/most of the scenarios.
Re: Day and night
Posted: Sat Aug 23, 2025 9:36 pm
by Uzabit
For me, the day/night text of the data block updates correctly on Build 1706 as long as the simulation is running. The strange errors occur when the simulation is paused.
Re: Day and night
Posted: Sun Aug 24, 2025 12:49 am
by thewood1
I just started the Aegean Live DLC and after an hour, the datablock was still toggling periodically between night/day as I scrolled across the map. Zooming in seems to reduce the toggling slightly.
Re: Day and night
Posted: Sun Aug 24, 2025 2:34 am
by DWReese
For me, the day/night text of the data block updates correctly on Build 1706 as long as the simulation is running.
I just tested it again, and the "day/night/day/night" thing occurs every time I swipe the mouse across the screen, even at short distances.