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[FIXED] Day and night
Posted: Wed Aug 20, 2025 2:39 pm
by Knightpawn
Elementary question warning:
When does daytime begins and ends in the game? This is relevant for some aircrafts that they cannot operated during night time, but I did not find anything specific in the manual
Re: Day and night
Posted: Wed Aug 20, 2025 3:21 pm
by tylerblakebrandon
Knightpawn wrote: Wed Aug 20, 2025 2:39 pm
Elementary question warning:
When does daytime begins and ends in the game? This is relevant for some aircrafts that they cannot operated during night time, but I did not find anything specific in the manual
My experience in historical scenarios is that the sim is generally in line with historical data I can look up. So if I'm planning to, let's say strike Lagos on August 20, 1985 at dawn, I just google sunrise time in Lagos on that date.
Re: Day and night
Posted: Wed Aug 20, 2025 3:38 pm
by Nikel
Just noticed there is a bug in B1706 in the day/night text of the data block, is there not?
Re: Day and night
Posted: Wed Aug 20, 2025 3:58 pm
by Knightpawn
Nikel wrote: Wed Aug 20, 2025 3:38 pm
Just noticed there is a bug in B1706 in the day/night text of the data block, is there not?
I don't even know what the text you are referring to is
I am just playing Baltic Fury 2 and I have some Russian bombers that are not night capable. And I just want to set the take off time correctly.
Re: Day and night
Posted: Wed Aug 20, 2025 4:02 pm
by Nikel
The text of the data block with latitude/longitude, elevation/depth, terrain and weather.
Also has an indication of the local time with day/night and dusk/dawn.
Do you see this bug in the last build?

- DN.gif (540.4 KiB) Viewed 1435 times
Re: Day and night
Posted: Wed Aug 20, 2025 7:15 pm
by Knightpawn
Thanks for helping noticing this on the data block. 1706 seems to work just fine.
Re: Day and night
Posted: Wed Aug 20, 2025 7:42 pm
by Nikel
The video is using B1706.
Notice the difference in B1662. Night all the way as you move eastward, local time is 01:xx. While in B1706 you may see night and day changing several times as the cursor is moved.

- DN1662.gif (347.85 KiB) Viewed 1393 times
Re: Day and night
Posted: Wed Aug 20, 2025 10:16 pm
by thewood1
I wonder if you overlay time zones across the map, you might find a correlation. It doesn't change night/day, but might screw up CMO's interpretation of it as time zone exceptions are not considered.
Re: Day and night
Posted: Thu Aug 21, 2025 1:26 pm
by Nikel
I do not know, will create a bug report.
Edit: it is already in the tech support subforum, no bug report needed?
Re: Day and night
Posted: Thu Aug 21, 2025 9:49 pm
by Correcaminos
I think this is the solution :
Place the cursor on your base or CAP point near Baghdad and check the data block: local time and Day/Dusk/Night.
Move the cursor to a nearby area that is already Night and note the local time.
Subtract the time at your point from the time in the night zone → approximate remaining daylight.
Example 1 – Base: 16:00 Day in Baghdad, nearby zone Night 20:00 → ~4 h of daylight.
Example 2 – CAP: arrival at CAP at 18:00 Day, nearby zone Night 22:00 → ~4 h of daylight to patrol before nightfall.
Useful for planning takeoffs, landings, or daytime CAPs without advancing the time..
Re: Day and night
Posted: Fri Aug 22, 2025 5:35 am
by Knightpawn
Nikel wrote: Wed Aug 20, 2025 7:42 pm
The video is using B1706.
Notice the difference in B1662. Night all the way as you move eastward, local time is 01:xx. While in B1706 you may see night and day changing several times as the cursor is moved.
You are right after all. In B1706 it is indeed inconsistent
Re: Day and night
Posted: Sat Aug 23, 2025 12:20 am
by DWReese
While in B1706 you may see night and day changing several times as the cursor is moved.
I noticed this today. It goes from day at 1am to night, and back to day, in Al's "Vengeance" scenario. I believe that it does it in all/most of the scenarios.
Re: Day and night
Posted: Sat Aug 23, 2025 9:36 pm
by Uzabit
For me, the day/night text of the data block updates correctly on Build 1706 as long as the simulation is running. The strange errors occur when the simulation is paused.
Re: Day and night
Posted: Sun Aug 24, 2025 12:49 am
by thewood1
I just started the Aegean Live DLC and after an hour, the datablock was still toggling periodically between night/day as I scrolled across the map. Zooming in seems to reduce the toggling slightly.
Re: Day and night
Posted: Sun Aug 24, 2025 2:34 am
by DWReese
For me, the day/night text of the data block updates correctly on Build 1706 as long as the simulation is running.
I just tested it again, and the "day/night/day/night" thing occurs every time I swipe the mouse across the screen, even at short distances.
Re: Day and night
Posted: Wed Jan 28, 2026 2:07 am
by rmeckman
Was this issued supposed to have been fixed since last August? The attached save has a simulation date of 14 February 1994 0200Z and centers on the Caribbean. Starting at Miami FL (2100 local time) and moving north, v1.09 b 1776 reports it as being daytime all the way north through Canada and into the Arctic Ocean (during northern hemisphere winter). The UK (0200 local) switches back and forth between day and night depending on where you point the cursor. There doesn't appear to be any dusk east of Miami, although a few spots in the ocean switch directly to night.
Re: Day and night
Posted: Sat Apr 11, 2026 11:31 pm
by pmsteinm
I see inconsistent day and night as I move the cursor around. Here is a save from the Desert Storm Campaign, build 1825.15
- fun.zip
- (1.2 MiB) Downloaded 9 times
The day/night value shown by the tooltip seems to change when crossing a lat or long line. Around my 1 carrier task force in the gulf it appears to be a checkerboard pattern of day/night.
Re: Day and night
Posted: Thu Apr 23, 2026 11:16 am
by Dimitris
Thanks for the heads up, this has been thoroughly fixed for the next update.