Fun with maps and zones
Posted: Fri Aug 29, 2025 2:27 am
I've been playing around with overlay maps and other zone-related features of Command and I wanted to share a few observations.
1. Overlay maps, unless you're already knowledgeable about the software you have to use to add reference coordinates, can be a real pain. I could probably learn how to do it, but I am not sure I want to invest the time.
2. It is possible to create your own world file for an overlay map, and this can be faster than using something like QGIS, but you do need to have pretty exact coordinates for the world file. Admittedly, these are not super hard to track down, but I suspect for most people it will involve some trial and error.
3. I was never able to figure out how to just add an image and then move it around and match it up with the world map visually. If that is still possible, I would be grateful to anyone who can share details.
4. On the bright side...if all you want to do is create fictional borders, you don't need a map overlay. You can create a very narrow zone (it's supposed to be a line, but it has to be an area) and make it relatively opaque and give it the yellow color that matches the borders on the main world map (or a different color to indicate it is a disputed border, etc.) An example is given below. It's a bit rough; I would re-do it and make it smoother, etc. if I was going to use in an actual scenario, but I think it's a viable option for people.
Now, obviously, people who actually know how to use GIS software will probably be shaking their heads at all this, but I found the learning curve with things like QGIS a little steep and was hoping to find some workarounds. In any event, I wanted to share the information for anyone who might need it. Enjoy!
1. Overlay maps, unless you're already knowledgeable about the software you have to use to add reference coordinates, can be a real pain. I could probably learn how to do it, but I am not sure I want to invest the time.
2. It is possible to create your own world file for an overlay map, and this can be faster than using something like QGIS, but you do need to have pretty exact coordinates for the world file. Admittedly, these are not super hard to track down, but I suspect for most people it will involve some trial and error.
3. I was never able to figure out how to just add an image and then move it around and match it up with the world map visually. If that is still possible, I would be grateful to anyone who can share details.
4. On the bright side...if all you want to do is create fictional borders, you don't need a map overlay. You can create a very narrow zone (it's supposed to be a line, but it has to be an area) and make it relatively opaque and give it the yellow color that matches the borders on the main world map (or a different color to indicate it is a disputed border, etc.) An example is given below. It's a bit rough; I would re-do it and make it smoother, etc. if I was going to use in an actual scenario, but I think it's a viable option for people.
Now, obviously, people who actually know how to use GIS software will probably be shaking their heads at all this, but I found the learning curve with things like QGIS a little steep and was hoping to find some workarounds. In any event, I wanted to share the information for anyone who might need it. Enjoy!
