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[FIXED] Submarine Tutorial 1.3 BUG

Posted: Fri Aug 29, 2025 8:34 am
by fffcd
!!!WARNING!!! EXCEPTION FUSE REACHED (x400 exceptions) FOR : -- Bv1.08 - Build 1676 -- Object reference not set to an instance of an object. -- Scen : Submarine Tutorial 1.3 -- DB : -- Exception: Object reference not set to an instance of an object.
Stack Trace: in Command_Core.Weapon_CommStuff.CheckCommsAndDataLinks(Single elapsedTime, List`1 FriendlyOperatingUnits)
Call Stack & Error details:
Error at 100975:

There is no special information before the submarine hits the helicopter, and then the game reports the above error

Re: Submarine Tutorial 1.3 BUG

Posted: Fri Aug 29, 2025 9:01 am
by Nikel
Just played the scenario without errors in B1706, try it.

https://forums.matrixgames.com/viewtopic.php?t=411954

Re: Submarine Tutorial 1.3 BUG

Posted: Fri Aug 29, 2025 5:05 pm
by Dimitris
fffcd < Is this happening also with B1706?

Re: Submarine Tutorial 1.3 BUG

Posted: Sat Aug 30, 2025 9:33 am
by sg2002
Since the dev\support team is looking at this exact scenario, can someone tell me if there was supposed to be some kind of an instruction message right before that helicopter attacks? And it got lost? You're supposed to shut it down using a missile, but shooting AA missiles from a sub is not the most intuitive thing to do...

Anyway, I tried to replay it in 1706, didn't get the topic bug either.

Re: [FIXED] Submarine Tutorial 1.3 BUG

Posted: Sat Aug 30, 2025 10:30 am
by Nikel
You are right, this message should have been displayed.
We have detected radar emissions from an Mi-14PL Haze A anti-submarine helicopter. For most submarines the best strategy would be to dive deep and try to clear the launch area, however we’re still very low on battery and the Haze has a very long endurance. Chances are we would not escape by doing this.

Fortunately, our submarine is one of the very few that is fitted with surface-to-air missiles. We will wait at periscope depth for the Haze to close, and then surface and destroy it with SAMs.

Once the Haze is spotted within 3nm, bring your submarine to the surface and press shift+F1 to allocate 2-3 SAMs against it. You will likely need several shots in order to bring the helicopter down; the SAMs carried by our submarine are last-ditch self-defence weapons rather than dedicated area air defence missiles.

I do not find it in the log when I played it yesterday.

There must be a problem in the event trigger?

Re: [FIXED] Submarine Tutorial 1.3 BUG

Posted: Sat Aug 30, 2025 11:21 am
by Nikel
Perhaps is it the contact name?

The trigger is detecting specific unit Haze #1

However it is detected as ASW #4 and then Haze A #4, with some renaming to 3 in the log?

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Re: Submarine Tutorial 1.3 BUG

Posted: Sat Aug 30, 2025 10:59 pm
by Dimitris
sg2002 wrote: Sat Aug 30, 2025 9:33 am Since the dev\support team is looking at this exact scenario, can someone tell me if there was supposed to be some kind of an instruction message right before that helicopter attacks? And it got lost? You're supposed to shut it down using a missile, but shooting AA missiles from a sub is not the most intuitive thing to do...

Anyway, I tried to replay it in 1706, didn't get the topic bug either.
sg2002 << Do you understand now why we ask "one thread per issue" ?

Nikel << The OP issue has been resolved. Please make a separate thread for the second issue. Thanks.