FPC Red Storm scenario Back To Town artillery question
Posted: Mon Sep 08, 2025 2:13 pm
Hello to all,
I just finished the "Back to Town" scenario on the NATO side (do not want to talk about the marginal loss) and I'm wondering again:
What's wrong with the artillery, both my own and the enemy's?
Friendly Artillery
After a playtime of 3:36 hours (out of a total of 7 hours), I've now managed to destroy one single enemy tank, despite firing at the T80s repeatedly.
My barrage seems to just bounce off the T80s without causing any damage.
Enemy Artillery
The enemy artillery fires and fires almost nonstop, mowing down my units.
At 2:45 PM, the enemy has the following artillery available:
3 SPArty Platoons, each with 8 2S3M Akatsiya off-map
2 Regular Artillery Company Mortars with 6 x 120 mm and 3 x 120 mm mortars
All the others are destroyed.
That's 5 artillery units with 3 orders each, for a total of 15 possible barrages in one command cycle - right?
The command cycle is 67 minutes long and extends to a total of 107 minutes after approximately 15 minutes of playing this cycle.
The command cycle therefore begins at approximately 2:45 PM and would end around 4:32 PM
Excerpt from the ops center diary:
1446 hrs - 2/4/Pz 213 is receiving artillery fire in hex 1205
1451 hrs - 3/2/PG 212 is receiving artillery fire in hex 1201
1456 hrs - 4/3/PG 212 is receiving artillery fire in hex 1208
1456 hrs - 4/3/PG 212 is receiving artillery fire in hex 1208
1501 hrs - CHQ 4/PG 212 is receiving artillery fire in hex 0909
1501 hrs - 1/4/PG 212 is receiving artillery fire in hex 0909
1501 hrs - 1/3/Pz 211 is receiving artillery fire in hex 2410
1501 hrs - 3/3/Pz 211 is receiving artillery fire in hex 2410
1506 hrs - 2/3/Pz 213 is receiving artillery fire in hex 1014
1511 hrs - CHQ 4/PG 212 is receiving artillery fire in hex 0909
1511 hrs - 1/4/PG 212 is receiving artillery fire in hex 0909
1511 hrs - CHQ 4/PG 212 is receiving artillery fire in hex 0909
1511 hrs - 1/4/PG 212 is receiving artillery fire in hex 0909
1511 hrs - 1/3/Pz 211 is receiving artillery fire in hex 2410
1511 hrs - 2/4/Pz 213 is receiving artillery fire in hex 1205
1511 hrs - 3/3/Pz 213 is receiving artillery fire in hex 1114
1521 hrs - CHQ 2/Pz 214 is receiving artillery fire in hex 0912
1521 hrs - CHQ 2/Pz 214 is receiving artillery fire in hex 0912
1521 hrs - 3/3/Pz 213 is receiving artillery fire in hex 1114
1601 hrs - 1/4/PG 212 is receiving artillery fire in hex 0909
1601 hrs - 4/3/PG 212 is receiving artillery fire in hex 1208
1601 hrs - 1/2/Pz 211 is receiving artillery fire in hex 1902
1611 hrs - 2/Mtr/PG 212 is receiving artillery fire in hex 1918
1611 hrs - 1/Mtr/PG 212 is receiving artillery fire in hex 2220
1611 hrs - 1/3/Pz 213 is receiving artillery fire in hex 0914
1621 hrs - 4/3/PG 212 is receiving artillery fire in hex 1208
1621 hrs - 1/4/Pz 213 is receiving artillery fire in hex 1806
1621 hrs - 2/4/Pz 213 is receiving artillery fire in hex 1806
1631 hrs - HQ 3/Pz 211 is receiving artillery fire in hex 2513
1631 hrs - 2/3/Pz 213 is receiving artillery fire in hex 1014
I'd also like to mention that at least one of the off-map artillery units must be set to counter battery, because I'm getting messages saying that my artillery is being disrupted by counter battery.
Then the opponent would/could actually only have 10 barrages available - right?
How is this number of fire strikes possible, or am I misunderstanding the game or the way artillery units work?
Kind regards
Juergen
I just finished the "Back to Town" scenario on the NATO side (do not want to talk about the marginal loss) and I'm wondering again:
What's wrong with the artillery, both my own and the enemy's?
Friendly Artillery
After a playtime of 3:36 hours (out of a total of 7 hours), I've now managed to destroy one single enemy tank, despite firing at the T80s repeatedly.
My barrage seems to just bounce off the T80s without causing any damage.
Enemy Artillery
The enemy artillery fires and fires almost nonstop, mowing down my units.
At 2:45 PM, the enemy has the following artillery available:
3 SPArty Platoons, each with 8 2S3M Akatsiya off-map
2 Regular Artillery Company Mortars with 6 x 120 mm and 3 x 120 mm mortars
All the others are destroyed.
That's 5 artillery units with 3 orders each, for a total of 15 possible barrages in one command cycle - right?
The command cycle is 67 minutes long and extends to a total of 107 minutes after approximately 15 minutes of playing this cycle.
The command cycle therefore begins at approximately 2:45 PM and would end around 4:32 PM
Excerpt from the ops center diary:
1446 hrs - 2/4/Pz 213 is receiving artillery fire in hex 1205
1451 hrs - 3/2/PG 212 is receiving artillery fire in hex 1201
1456 hrs - 4/3/PG 212 is receiving artillery fire in hex 1208
1456 hrs - 4/3/PG 212 is receiving artillery fire in hex 1208
1501 hrs - CHQ 4/PG 212 is receiving artillery fire in hex 0909
1501 hrs - 1/4/PG 212 is receiving artillery fire in hex 0909
1501 hrs - 1/3/Pz 211 is receiving artillery fire in hex 2410
1501 hrs - 3/3/Pz 211 is receiving artillery fire in hex 2410
1506 hrs - 2/3/Pz 213 is receiving artillery fire in hex 1014
1511 hrs - CHQ 4/PG 212 is receiving artillery fire in hex 0909
1511 hrs - 1/4/PG 212 is receiving artillery fire in hex 0909
1511 hrs - CHQ 4/PG 212 is receiving artillery fire in hex 0909
1511 hrs - 1/4/PG 212 is receiving artillery fire in hex 0909
1511 hrs - 1/3/Pz 211 is receiving artillery fire in hex 2410
1511 hrs - 2/4/Pz 213 is receiving artillery fire in hex 1205
1511 hrs - 3/3/Pz 213 is receiving artillery fire in hex 1114
1521 hrs - CHQ 2/Pz 214 is receiving artillery fire in hex 0912
1521 hrs - CHQ 2/Pz 214 is receiving artillery fire in hex 0912
1521 hrs - 3/3/Pz 213 is receiving artillery fire in hex 1114
1601 hrs - 1/4/PG 212 is receiving artillery fire in hex 0909
1601 hrs - 4/3/PG 212 is receiving artillery fire in hex 1208
1601 hrs - 1/2/Pz 211 is receiving artillery fire in hex 1902
1611 hrs - 2/Mtr/PG 212 is receiving artillery fire in hex 1918
1611 hrs - 1/Mtr/PG 212 is receiving artillery fire in hex 2220
1611 hrs - 1/3/Pz 213 is receiving artillery fire in hex 0914
1621 hrs - 4/3/PG 212 is receiving artillery fire in hex 1208
1621 hrs - 1/4/Pz 213 is receiving artillery fire in hex 1806
1621 hrs - 2/4/Pz 213 is receiving artillery fire in hex 1806
1631 hrs - HQ 3/Pz 211 is receiving artillery fire in hex 2513
1631 hrs - 2/3/Pz 213 is receiving artillery fire in hex 1014
I'd also like to mention that at least one of the off-map artillery units must be set to counter battery, because I'm getting messages saying that my artillery is being disrupted by counter battery.
Then the opponent would/could actually only have 10 barrages available - right?
How is this number of fire strikes possible, or am I misunderstanding the game or the way artillery units work?
Kind regards
Juergen