Napoleonic command mod
Posted: Mon Sep 08, 2025 2:48 pm
Napoleon command mod is now released
After tests, scale of mod has been a little bit modified, to simplify orders of battle (definitive orders of battle do not exactly match with announced oob in below posts (that are now obsolete)
The mod will be kept as private work because some graphs of other games (not abandonware) were used for terrains/grounds and/or units
Here is a link to discover PC wargames free demo of WDS products : some graphisms of these demo games were used (and will be used in future) https://wargameds.com/collections/game- ... MepBjQrnfw
If you are interested to use the mod, do not forget to consult regulary the first post of the thread : changes in versions of the mod (new link awailable in MP) and changes in readme will be displayed in this first post
Mod download link : No public download link => Users who are interested to play the mod may ask (mp) for the download link (link is now awailable and will be sent by mp if asked)
The mod pack is compressed with 7z, a similar zip tool like winrar or winzip
7z tool may be found as free tool here : https://www.7-zip.org/
At this time, one unic generic battle is provided but the mod does allow to create any historical battle users want to build with editor
Appropriated and needed modifications will be made, according to observations/critics of eventual users
Readme :
-------------------- (Readme updated 21/03/2026 to include image instructions to help installation of the mod)
HOW TO INSTALL => You must follow this process :
IMPORTANT PRECISIONS :
1°/ To create a new independant install of SC WIE on your hard drive (as indicated in following instructions), you have just to copy-past your actual vanilla install, and after that, to rename it under the name of your choice (NAPOLEON or other name). To create this complete copy of your vanilla install of SC is absolutly needed at first, and then you have to follow the install following instructions.
2°/ If you use shortcuts to lunch game and/or editor, do not use your "vanilla" shortcuts => Do not forget to create new appropriated shortcuts from the new independant install. If you do not, and if you use only "vanilla" shortcuts, you will just lunch vanilla game/vanilla editor and not the modded game/modded editor.
1/ Create a separated and independent install of SC War in Europe (different from your vanilla install) and rename it like you want (example : "Battlefield command", etc)
Then, in this separated/independant install, erase : (to economise space disk)
* All vanilla default campaign
* All campaigns of directory named "Community pack"
=> These 2 kind of campaign files have no any utility in this install
Note : If you don't want to create the required independent/separated install, do not use the mod, it will probably not work properly
2/ In this independent install (not in "User" mods directory !), copy-past in each concerned directory the files of the 5 directories named : bitmaps, interface, media, sound, music
IMPORTANT PRECISION => You will also find a isolated file named "localization" : this file must be copied in the main directory of the game, to replace the "vanilla" localization file of the game
3/ Then copy-past files and sub-directory of the directory named campaigns in the "user/document" directory (campaigns directory) exactly like you do with for vanilla game campaigns.
Note : In the Napoleon commander directory, you will find a second "localization" file, that is the same file like the "localization" file you have copied in main directory of your new install. Let this file in place, it is needed in the place where it is.
Why this special process ? The original process for installing campaigns and mods does conduct to have enormous campaigns files (size = approx. 180 Mo) when a user campaign does modify heavily vanilla game (in particular bmp files). This system may be usefull if you do only 1 or 2 user campaigns, but if you do a lot of campaigns, size of these campaign will be a problem. This is the case with the mod : lot of battles (one battle = one campaign) will probably be realized in future times.
All posts below are now obsolete
After tests, scale of mod has been a little bit modified, to simplify orders of battle (definitive orders of battle do not exactly match with announced oob in below posts (that are now obsolete)
The mod will be kept as private work because some graphs of other games (not abandonware) were used for terrains/grounds and/or units
Here is a link to discover PC wargames free demo of WDS products : some graphisms of these demo games were used (and will be used in future) https://wargameds.com/collections/game- ... MepBjQrnfw
If you are interested to use the mod, do not forget to consult regulary the first post of the thread : changes in versions of the mod (new link awailable in MP) and changes in readme will be displayed in this first post
Mod download link : No public download link => Users who are interested to play the mod may ask (mp) for the download link (link is now awailable and will be sent by mp if asked)
The mod pack is compressed with 7z, a similar zip tool like winrar or winzip
7z tool may be found as free tool here : https://www.7-zip.org/
At this time, one unic generic battle is provided but the mod does allow to create any historical battle users want to build with editor
Appropriated and needed modifications will be made, according to observations/critics of eventual users
Readme :
-------------------- (Readme updated 21/03/2026 to include image instructions to help installation of the mod)
HOW TO INSTALL => You must follow this process :
IMPORTANT PRECISIONS :
1°/ To create a new independant install of SC WIE on your hard drive (as indicated in following instructions), you have just to copy-past your actual vanilla install, and after that, to rename it under the name of your choice (NAPOLEON or other name). To create this complete copy of your vanilla install of SC is absolutly needed at first, and then you have to follow the install following instructions.
2°/ If you use shortcuts to lunch game and/or editor, do not use your "vanilla" shortcuts => Do not forget to create new appropriated shortcuts from the new independant install. If you do not, and if you use only "vanilla" shortcuts, you will just lunch vanilla game/vanilla editor and not the modded game/modded editor.
1/ Create a separated and independent install of SC War in Europe (different from your vanilla install) and rename it like you want (example : "Battlefield command", etc)
Then, in this separated/independant install, erase : (to economise space disk)
* All vanilla default campaign
* All campaigns of directory named "Community pack"
=> These 2 kind of campaign files have no any utility in this install
Note : If you don't want to create the required independent/separated install, do not use the mod, it will probably not work properly
2/ In this independent install (not in "User" mods directory !), copy-past in each concerned directory the files of the 5 directories named : bitmaps, interface, media, sound, music
IMPORTANT PRECISION => You will also find a isolated file named "localization" : this file must be copied in the main directory of the game, to replace the "vanilla" localization file of the game
3/ Then copy-past files and sub-directory of the directory named campaigns in the "user/document" directory (campaigns directory) exactly like you do with for vanilla game campaigns.
Note : In the Napoleon commander directory, you will find a second "localization" file, that is the same file like the "localization" file you have copied in main directory of your new install. Let this file in place, it is needed in the place where it is.
Why this special process ? The original process for installing campaigns and mods does conduct to have enormous campaigns files (size = approx. 180 Mo) when a user campaign does modify heavily vanilla game (in particular bmp files). This system may be usefull if you do only 1 or 2 user campaigns, but if you do a lot of campaigns, size of these campaign will be a problem. This is the case with the mod : lot of battles (one battle = one campaign) will probably be realized in future times.
All posts below are now obsolete

