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Double Time movement

Posted: Fri Sep 12, 2025 12:56 am
by alwaysdime
One thing I always hated about Campaign Series is the double time. Can add to ability to undo it or add a view option showing what hex's a unit could reach? It would be like the standard move view but with double time factored in.

Re: Double Time movement

Posted: Fri Sep 12, 2025 2:22 am
by Jason Petho
That would be a good option.

Not sure how hard it would be to implement though.

Re: Double Time movement

Posted: Fri Sep 12, 2025 2:55 am
by Scud-from-theblitz.com
alwaysdime wrote: Fri Sep 12, 2025 12:56 am One thing I always hated about Campaign Series is the double time. Can add to ability to undo it or add a view option showing what hex's a unit could reach? It would be like the standard move view but with double time factored in.
I never liked that either, but you can sort of figure it out. According to the manual: "From the moment that the unit is commanded to use Double Time, it pays only three-fourths of the normal AP cost to enter a hex (or cross a terrain hexside) during that turn." You might need a calculator and a jar of aspirin, though. :)

Re: Double Time movement

Posted: Sat Sep 13, 2025 8:43 pm
by Crossroads
I will have a look if we can tie this to EFOW optional rule for instance.

Re: Double Time movement

Posted: Sat Sep 20, 2025 12:24 am
by alwaysdime
If your saying East Front, does that mean it or Cold War are imminent?

Re: Double Time movement

Posted: Sat Sep 20, 2025 12:36 am
by Jason Petho
EFOW = Enhanced Fog of War.

Cold War will still be first.

Re: Double Time movement

Posted: Sat Sep 20, 2025 12:41 am
by alwaysdime
Doh. I wasn't thinking and maybe just HOPING we get one soon.

Re: Double Time movement

Posted: Sat Sep 20, 2025 1:11 am
by Jason Petho
No, not soon, unfortunately.

I'm still building data. It's a tedious task, but will be all amazing when it is done!

Re: Double Time movement

Posted: Sat Sep 20, 2025 7:18 am
by Crossroads
Crossroads wrote: Sat Sep 13, 2025 8:43 pm I will have a look if we can tie this to EFOW optional rule for instance.
Unfortunately, this is very much hard wired in as how a Unit behaves. I will keep it on top of the wish list, but it won't make the cut for the coming updates.