LEIPZIG 1813
Posted: Mon Sep 15, 2025 8:40 pm
Its been a while since I wanted to adapt SC3 for Napoleonics.
To make things much simple I decide a try for a single battle.
"The battle of Nations" LEIPZIG 1813.
I start this project years ago and kind of give up..
Lets see if I can achieve it this time. **From now here are the campaign settings**
* Time scale: 3hrs per turn
* campaign lengh 4 days (32 turns)
each day will be 8 turns (including 3 turns night with limited AP)
Will see if night can be handled with engine weather/Season trick
* Unit Scale: brigade/Division
Historical OOB on going for both French and coalition
* Map size: 68x72 hexes (Leipzig and its surroundings)
* Custom GFX: 2D only
New Map GFX (classic boardgame style)
Customized counters design, with dedicated GFX for HQ
Custom game UI (Flags, warmap, minimap ect..)
* No Diplomacy
* No research
* No Purchase
MPP collection will be managed by script (limited and not ressources related)
Used only to reinforce units (no production queue)
New units to be deployed during game will be managed by unit script
* Supply is unlimited
* Nations list:
France
French minors Allied (Poles,Italians,German Small states)
Saxony (will most likely surrender early, to be event scripted)
Prussia
Autria
Russia
Sweden
* Unit Type:
HQ
Infantry
Militia Infantry (Landwehr)
Grenadiers Infantry
Garde Infantry
Militia Cavalry (Landwehr, Cossaks)
Cavalry
Heavy Cavalry
Garde Cavalry
Artillery
* New set of .Ogg sounds on going
Ect.......
To make things much simple I decide a try for a single battle.
"The battle of Nations" LEIPZIG 1813.
I start this project years ago and kind of give up..
Lets see if I can achieve it this time. **From now here are the campaign settings**
* Time scale: 3hrs per turn
* campaign lengh 4 days (32 turns)
each day will be 8 turns (including 3 turns night with limited AP)
Will see if night can be handled with engine weather/Season trick
* Unit Scale: brigade/Division
Historical OOB on going for both French and coalition
* Map size: 68x72 hexes (Leipzig and its surroundings)
* Custom GFX: 2D only
New Map GFX (classic boardgame style)
Customized counters design, with dedicated GFX for HQ
Custom game UI (Flags, warmap, minimap ect..)
* No Diplomacy
* No research
* No Purchase
MPP collection will be managed by script (limited and not ressources related)
Used only to reinforce units (no production queue)
New units to be deployed during game will be managed by unit script
* Supply is unlimited
* Nations list:
France
French minors Allied (Poles,Italians,German Small states)
Saxony (will most likely surrender early, to be event scripted)
Prussia
Autria
Russia
Sweden
* Unit Type:
HQ
Infantry
Militia Infantry (Landwehr)
Grenadiers Infantry
Garde Infantry
Militia Cavalry (Landwehr, Cossaks)
Cavalry
Heavy Cavalry
Garde Cavalry
Artillery
* New set of .Ogg sounds on going
Ect.......