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[RESOLVED] [1728.2] Weapons were not, in fact, disabled at message event 11

Posted: Mon Sep 22, 2025 9:16 pm
by Ataraxzy
As title. tutorial message reports ship's weapons were disabled. However, the frigate fired an ASROC at the sub before the helicopter was ordered to fire on the enemy sub.

Re: [1728.2] Weapons were not, in fact, disabled at message event 11

Posted: Mon Sep 22, 2025 10:07 pm
by Raptorx7_slith
What scenario is this, we can't do anything with just a screenshot?

Re: [1728.2] Weapons were not, in fact, disabled at message event 11

Posted: Tue Sep 23, 2025 3:17 pm
by lumiere
Must be surface tutorial 4, but component guid in ASROC repair/disable script actions are incorrect. It should be "3M12KI-0HNF06E3V16KL", not "E9MD86-0HMTL4284UMKR".

Re: [1728.2] Weapons were not, in fact, disabled at message event 11

Posted: Tue Sep 23, 2025 4:45 pm
by Nikel
Yes, just played it and the Surface Tutorial 4 has 2 problems:

In the Echo RP, the frigate is ordered to destroy the sub with ASROC that was added destroyed and supposedly fixed when you identify the ship, it does not happen, reason highlighted by lumiere.

In the Foxtrot RP, the one described by Ataraxzy.

Re: [1728.2] Weapons were not, in fact, disabled at message event 11

Posted: Tue Sep 23, 2025 9:01 pm
by Kushan04
Think I found the problem. The mount GUIDs are being changed when you do a deep DB rebuild/update. Makes sense. I'll have to write some additional code to account for that.

Edit: Fixed for the next beta.

Re: [1728.2] Weapons were not, in fact, disabled at message event 11

Posted: Wed Sep 24, 2025 6:24 pm
by Ataraxzy
Raptorx7_slith wrote: Mon Sep 22, 2025 10:07 pm What scenario is this, we can't do anything with just a screenshot?
CRAP! I knew I was forgetting something. My sincerest apologies.

As the other poster said, it's Naval Surface Tutorial 1.4.