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SPWaW V4.6 NEWS FLASH AT TANKHEAD'S SITE!!
Posted: Sun Jan 07, 2001 5:33 am
by Tankhead
Hello Everyone!
Posted a news flash SPWaW V4.6 on my index page. Look for SPWaW NEWS FLASH in red. See what bugs as been fix. I will keep you up to date with the news.
Tankhead
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Rick Cloutier
rcclout@telusplanet.net
Coordinator: Tankhead's SPWAW Resources
[url="http://tankhead__1.tripod.com"]http://tankhead__1.tripod.com[/url]
Posted: Sun Jan 07, 2001 6:18 am
by JWW
I noticed no mention of a fix to the memory allocation for VCR replay problem.
Posted: Sun Jan 07, 2001 6:53 am
by Tankhead
Hi Jim!
We will look into this!!
Thanks
Tankhead
Originally posted by JW:
I noticed no mention of a fix to the memory allocation for VCR replay problem.
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Rick Cloutier
rcclout@telusplanet.net
Coordinator: Tankhead's SPWAW Resources
[url="http://tankhead__1.tripod.com"]http://tankhead__1.tripod.com[/url]
Posted: Sun Jan 07, 2001 7:04 am
by Paul Vebber
I believe the same problem was causing number 1 - fixing it fixed both. I have not been able to get the VCR error to occur...
Posted: Sun Jan 07, 2001 7:14 am
by Kharan
The VCR error message will probably go away when Tom changes the buffer to 10MB or less... it's just caused by lack of free RAM, free virtual memory doesn't help for some reason.
Nice to see weapon breakdowns are tweaked, as well as infantry assaults. Now, about that CBF, Paul...
[This message has been edited by Kharan (edited January 06, 2001).]
Posted: Sun Jan 07, 2001 7:54 am
by Harry
Can the V4.6 fixes posted here....can't access this damn tripod site. (Underscore Problem)
Posted: Sun Jan 07, 2001 8:21 am
by troopie
Will the problem of crashing to desktop during play or map design be addressed?
troopie
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Pamwe Chete
Posted: Sun Jan 07, 2001 9:11 am
by Tankhead
Hi Troopie!
I never had this problem but I am trying to duplicate this problem with no luck. Stable as a rock
Tankhead
Originally posted by troopie:
Will the problem of crashing to desktop during play or map design be addressed?
troopie
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Rick Cloutier
rcclout@telusplanet.net
Coordinator: Tankhead's SPWAW Resources
[url="http://tankhead__1.tripod.com"]http://tankhead__1.tripod.com[/url]
Posted: Sun Jan 07, 2001 12:03 pm
by David Heath
I must say I tried over six machines and I not finding the problem either. Tom our programmer can not get it to happen either. We will keep looking.
Posted: Sun Jan 07, 2001 6:56 pm
by Alby
Originally posted by David Heath:
I must say I tried over six machines and I not finding the problem either. Tom our programmer can not get it to happen either. We will keep looking.
I saw the allocation error message only while playing one of the campaigns, didnt see how it affected anything though
Posted: Sun Jan 07, 2001 7:09 pm
by Fabio Prado
Originally posted by David Heath:
I must say I tried over six machines and I not finding the problem either. Tom our programmer can not get it to happen either. We will keep looking.
David,
From my experience this VCR Problem happens when you've been running SPWaW for quite some time. Designing a new scenario with a big map then testing it can trigger the problem...At least it worked around here.
Good hunting!
FAP
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Fabio Prado fprado@fprado.com
Webmaster - The ARMOR Site!
Posted: Sun Jan 07, 2001 7:14 pm
by Kharan
I think David was talking about the crashing problem, not the VCR error message.
Posted: Sun Jan 07, 2001 7:18 pm
by Kharan
Originally posted by Harry:
Can the V4.6 fixes posted here....can't access this damn tripod site. (Underscore Problem)
1. Fixed bug where game would crash in multiplayer at beginning of player #4's turn.
2. Fixed some bugs in the infantry close assault routine that were making the success chance higher than it is supposed to be.
3. Units of the classes "motorized engineer" and "armored engineer" now do all the special stuff that the "engineer" class does.
4. Added to the list of unit classes which lose primary weapon shots after moving (which were MG, mortar, heavy mortar, and heavy MG) are AT Gun, Flak, howitzer, artillery, and inf gun.
5. Surrendering now forfeits the end-of-battle victory hex points and doesn't count remaining turns for the turn-by-turn hexes.
6. Player control numbers over the units have a "P" in front of them (3 or more players only) to avoid confusion with the # of men numbers.
7. Removed turn display from special forces reinforcement info in deployment so they can't be reassigned once you notice they weren't coming.
8. Reduced vehicle breakdown chances by one-third and weapon breakdown by half. Also increased chance of repair for both (weapon more so than vehicle).
9. Added a toggle for the "asterisk" display, the hotkey is the asterisk key. (This only affects your own display, not that of your opponents).
10. Fixed smoke ammo in online play being too low.
Hopefully the asterisk will be off by default.
Posted: Sun Jan 07, 2001 10:34 pm
by johnfmonahan
See Tech sipport for gamers by gamers for several threads on crashes. Pleas elet me know what I can do to help.
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When in doubt, go on line.
Posted: Mon Jan 08, 2001 12:19 am
by JWW
Thanks for the response re my memory allocation question and thanks for the continuing improvements of this great game.
Posted: Mon Jan 08, 2001 2:17 am
by Wild Bill
Good job, Tankhead!...WB
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Posted: Tue Jan 09, 2001 3:15 am
by Blackbird
Originally posted by troopie:
Will the problem of crashing to desktop during play or map design be addressed?
I have seen crash just once with 4.5.
In hotseat when friend clicked on save while deploying. Could it be that we had too much units?