new supply rules: terrain effects on supply distribution
Posted: Fri Oct 03, 2025 8:55 am
Scenario designers may find this useful.
One aspect of supply distribution under the new supply rules to bear in mind is that clear (or arid) terrain gain no supply distribution advantage from roads ... unless mud or snow is present. Lesson here is that maps with lots of clear terrain hexes tend to easily distribute supply during fair weather.
Attached are three images that depict the degradation of supply distribution as a consequence of terrain. From what I can tell from tests, this degradation's amount is not changed by time or space scales in a scenario; it is driven by how many hexes of a particular type of terrain the supply has to reach without the benefit of roads.

One aspect of supply distribution under the new supply rules to bear in mind is that clear (or arid) terrain gain no supply distribution advantage from roads ... unless mud or snow is present. Lesson here is that maps with lots of clear terrain hexes tend to easily distribute supply during fair weather.
Attached are three images that depict the degradation of supply distribution as a consequence of terrain. From what I can tell from tests, this degradation's amount is not changed by time or space scales in a scenario; it is driven by how many hexes of a particular type of terrain the supply has to reach without the benefit of roads.