Against Entente AI
Posted: Fri Oct 03, 2025 5:34 pm
Hi all!
I think WW1 Gold is a masterpiece, and unfortunately not really many (or any) people play it. I want to start an AAR to show some of the basic mechanics of the game both to introduce the game and help any new players. I will be controlling Central Powers in the Grand Campaign. AI difficulty and aggressiveness levels are both 4. I'm using Ageod member Random's Naval mod, I'd like to thank him again for it.
Immediately I'm faced with a decision, rather an easy one. The game has many such events, and some of them allows players to make choices. Here I send some gold to Turkey to increase the rolls in my diplomatic missions with them.
Initially I need to pick warplans. I go with what is historical for Germany. I need to advance as much as possible in France before trenches set in, hence not preferring the Russia first (Moltke) strategy. There are also some options I can adopt, I'm allowed to pick two. Diplomatic poker is an interesting one. Instead of acting immediately, Germany waits for Russia to declare war, hence forcing Italians to honor their defensive treaty with Central Powers - historically they claimed that Germany is being the attacker thus they are not bound by the treaty -. Yet I do not pick this option, because it will still not be certain that they will join, it will just increase the odds. And in the meantime Russia will have more time to mobilize. As Russians will already be a problem, I do not want to let them be stronger.
For Austria-Hungary, I pick an alternative to historical one. Kaiser Plan means ignoring Serbia for the time being, and instead focusing on Russia to relieve the pressure on Germans.
The next is the events phase. Turns are divided to numerous phases, I will talk about them as we move on. In the events phase, well, events happen. Players also draw some events cards to play later on. You can see the ones I picked.
The events phase will be followed by diplomacy.
I think WW1 Gold is a masterpiece, and unfortunately not really many (or any) people play it. I want to start an AAR to show some of the basic mechanics of the game both to introduce the game and help any new players. I will be controlling Central Powers in the Grand Campaign. AI difficulty and aggressiveness levels are both 4. I'm using Ageod member Random's Naval mod, I'd like to thank him again for it.
Immediately I'm faced with a decision, rather an easy one. The game has many such events, and some of them allows players to make choices. Here I send some gold to Turkey to increase the rolls in my diplomatic missions with them.
Initially I need to pick warplans. I go with what is historical for Germany. I need to advance as much as possible in France before trenches set in, hence not preferring the Russia first (Moltke) strategy. There are also some options I can adopt, I'm allowed to pick two. Diplomatic poker is an interesting one. Instead of acting immediately, Germany waits for Russia to declare war, hence forcing Italians to honor their defensive treaty with Central Powers - historically they claimed that Germany is being the attacker thus they are not bound by the treaty -. Yet I do not pick this option, because it will still not be certain that they will join, it will just increase the odds. And in the meantime Russia will have more time to mobilize. As Russians will already be a problem, I do not want to let them be stronger.
For Austria-Hungary, I pick an alternative to historical one. Kaiser Plan means ignoring Serbia for the time being, and instead focusing on Russia to relieve the pressure on Germans.
The next is the events phase. Turns are divided to numerous phases, I will talk about them as we move on. In the events phase, well, events happen. Players also draw some events cards to play later on. You can see the ones I picked.
The events phase will be followed by diplomacy.