Lua and temperature
Posted: Wed Oct 08, 2025 10:46 am
I do not know lua, so sorry if I write something stupid!
This code was posted by Gunner98, created by another member of the forum.
Tested it and apparently is adding 10°C to the value randomly generated for most of the map, in some areas minus 10 and the less frecuent is the random value.
Is it a bug? The value should be the same for all the map? The other variables seem to be stable along the map and according to the random value.
This code was posted by Gunner98, created by another member of the forum.
Code: Select all
local temp= math.random(18,24)
local rain= math.random(0,3)
local cloud= math.random(0,3)/10.0
local sea= math.random(1,4)
ScenEdit_SetWeather(temp,rain, cloud, sea)
ScenEdit_SpecialMessage('Russia', '<P><FONT size=2 face="Courier New">COMMANDER,</P><P>NEW WX REPORT,</P> TEMPERATURE: ' .. temp .. ' DEGREES CELSIUS, RAIN STATE: ' .. rain .. ' CLOUD LEVEL: ' .. cloud .. ' AND SEA STATE: ' .. sea)
ScenEdit_SpecialMessage('US', '<P><FONT size=2 face="Courier New">COMMANDER,</P><P>NEW WX REPORT,</P> TEMPERATURE: ' .. temp .. ' DEGREES CELSIUS, RAIN STATE: ' .. rain .. ' CLOUD LEVEL: ' .. cloud .. ' AND SEA STATE: ' .. sea)Tested it and apparently is adding 10°C to the value randomly generated for most of the map, in some areas minus 10 and the less frecuent is the random value.
Is it a bug? The value should be the same for all the map? The other variables seem to be stable along the map and according to the random value.