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CPP gain of SUs - special rules?

Posted: Wed Oct 15, 2025 8:46 am
by Wiedrock
56ajax wrote: Thu Oct 09, 2025 1:59 am CPP has altered my game style in an admin/maintenance sense.

New support units from Reserve go to Stavka with zero CPP. And the window thAT is used to assign SUs to HQs does not show CPP. To avoid assigning SUs with low CPP I do the following :

Assign a HQ to an Assualt Front for quicker buildup of cpp. Do not assign any on map units to that HQ to avoid command capacity complications.

Transfer all SUs with zero or low CPP, or in an unready state or low TOE to this HQ. When they are at 100% transfer them out.

I do this every turn. And yes it is tedious.
Ajax remembered me about a problem I had a while ago.
CPP_gain_Artillery.jpg
CPP_gain_Artillery.jpg (251.59 KiB) Viewed 72 times
Which is that SUs(Artillery(?)) CPP gains seem off from Manual descriptions known to me.
At a 200SMP HQ (not moved) you'd expect 200SMP/24x3=25CPP gain.
But it actually is +33CPP and when being an ASSAULT HQ, it remains 33CPP (1st turn on new assignment), and the following turn it is +66CPP. Whie the ASSAULT should actually give +50CPP (200/24*3*2=50CPP) in the second turn.
  • What I suspected:
    HQ SMP are being used for SUs, so from the HQ we get:
    200/24*3=25CPP.
    So, where do the other 8CPP come from?
    It could have been that an SU also has 200SMP (which we can not see in any UI area I think). So if the SU is re-assigned and the previous HQ and the new HQ didn't move with it attached it has 200SMP.
    This would give us (assuming that SUs are always considered "in non friendly hexes/adjacent to an enemy/an enemy hex):
    200SMP/24=8,33CPP
    Together that's 25+8,33=33,33=~+33CPP.
    Would make sense (some), but it's not like that.
    To test this, I moved an HQ with an 70CPP Artillery SU until the HQ only had 100SMP left. Then I reassigned the SU.
    What I expected was the aforementioned +25CPP and additional 100SMP/24=4.167CPP.
    So the reassigned 35CPP should change to 35+25+4=64CPP.
    But that is not what happens. I again, gain +33CPP.
    So I end up with 68CPP.
  • next idea:
    Now....another possibility could have been a secret "bonus for HQs for not moving at all".
    So now moving this HQ to 120(exact) SMP with keeping the 68CPP SU attached, and assuming the "hidden bonus" removed by movement and applying normal rules I'd expect:
    120/24=5CPP*3=+15CPP. So 68+15=83CPP. Without any bonus for not moving.
    But I end up with 88CPP, so 68+20.
  • Lets look at the ratios:
    What are the ratios for the two examples for gained CPP comparing actual vs rule CPP....?
    33/25=1.32
    20/15=1.33
    So it appears that SUs seem to gain CPP at another rate than Combat Units/descibed in the manual. It seems like being +33% more effective.
Now what may be the reason?
I suspect the divider simply to be different:
24SMP/1.33ratio=18SMP
which would lead to the numbers we've got:
200SMP/18*3=+33,33CPP
120SMP/18*3=+20CPP
So SUs may use HQ SMP at +1CPP per 18SMP?!