Multiple strikes?
Posted: Fri Oct 17, 2025 9:18 am
For some time I have been thinking about the possibility of leaving the unit combat parameters permanently at a some sort of game-start values, and have manual research only increase the number of strikes and automatic research increase damage evasion parameters.
It would certainly alter the game’s default flow of battles.
So manual research upgrades would only increase the number of strikes (but not increase combat values), to be applied to individual units, whereas automatic research upgrades would increase evasion percentage, applied to a given unit type.
Curious if anyone has ever modded something like this? Would it overly change the entire battle dynamic of the game, for better or worse? Any thoughts?
It would certainly alter the game’s default flow of battles.
So manual research upgrades would only increase the number of strikes (but not increase combat values), to be applied to individual units, whereas automatic research upgrades would increase evasion percentage, applied to a given unit type.
Curious if anyone has ever modded something like this? Would it overly change the entire battle dynamic of the game, for better or worse? Any thoughts?