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Untried Units, whats the score?

Posted: Thu Aug 28, 2003 3:12 pm
by Pawlock
Just a general question here on peoples views on this option. personally have not tried it yet, but am tempted if start another pbem game.

Does it alter play balance a lot? the manual talks in terms of combat strengths being altered. Does this mean bigger/lesser step values? and if so are we talking perhaps just 1 step increases/decreases or more?

Whats your experiences with it?

One good thing I can see straight away is the fact it can be used as something else to blame if you get slaughtered :D

Posted: Thu Aug 28, 2003 4:59 pm
by Rob Gjessing
Ive played around with it a bit.. units attack and defense values are randomly picked between certain perameters.. for example 1SS is never going to be a weak division.. but you wont know for sure how strong the units in it will be. The steps are not random as far as I know and are unchanged.. its just the attack and defense values.

You wont know what the strengths of your units will be until they are incontact with the enemy - this includes your own units.. so for example, in TAO, when 4th ARM arrives.. their attack and defense strengths will be shown as ? until they engage the enemy..

In the editor, you specify what the unknown values - or random values will be between for the units.

The option was included to add to the replay value, along with random weather settings etc..