Some Suggestions
Posted: Sun Oct 26, 2025 11:30 am
It's a great game, I have some suggestions:
1. Mothballed Truck stations shouldn’t cause refocus. Currently, it’s hard to extend logistics without disruption because a new low level station reduces Logistical Points even when mothballed. Until I upgrade it further, it remains a bottleneck.
2. The private economy should consider deposit size when planning upgrades. For example, if they have an ice mine at level 2 that will deplete the deposit in 5 rounds, they shouldn’t start the expensive upgrade to level 3, as that would be a huge waste of private funds.
3. Secretary nomination and relief: there should be a standard job nomination screen for the secretary role (appearing immediately after relief, so the position remains filled). This would let players decide who is worth assigning. If no decision is made, the game should auto-assign as it does now after clicking next round. Also, the PP cost for relieving a secretary should be decreased, since sometimes a good leader randomly ends up there, and it’s very expensive to get them back.
4. Don't reset decisions state after each visit. For example, I have started to set the national budget, or the zone governor screen, or the organizations' priorities. I set some values, then I have to check something in other screens, and when I go back, the decision screen resets to its original state, so I lose the changes
5. Keep the selected faction in the factions report. Currently, when I click a leader portrait to check it and then close it, it always goes back to the first faction.
6. Make the Stats>Capital price index scale the graph (could apply also to others) relative to the filtered resource. Right now, it’s hard to read the index because it scales to the highest resource, even if I filter for another
1. Mothballed Truck stations shouldn’t cause refocus. Currently, it’s hard to extend logistics without disruption because a new low level station reduces Logistical Points even when mothballed. Until I upgrade it further, it remains a bottleneck.
2. The private economy should consider deposit size when planning upgrades. For example, if they have an ice mine at level 2 that will deplete the deposit in 5 rounds, they shouldn’t start the expensive upgrade to level 3, as that would be a huge waste of private funds.
3. Secretary nomination and relief: there should be a standard job nomination screen for the secretary role (appearing immediately after relief, so the position remains filled). This would let players decide who is worth assigning. If no decision is made, the game should auto-assign as it does now after clicking next round. Also, the PP cost for relieving a secretary should be decreased, since sometimes a good leader randomly ends up there, and it’s very expensive to get them back.
4. Don't reset decisions state after each visit. For example, I have started to set the national budget, or the zone governor screen, or the organizations' priorities. I set some values, then I have to check something in other screens, and when I go back, the decision screen resets to its original state, so I lose the changes
5. Keep the selected faction in the factions report. Currently, when I click a leader portrait to check it and then close it, it always goes back to the first faction.
6. Make the Stats>Capital price index scale the graph (could apply also to others) relative to the filtered resource. Right now, it’s hard to read the index because it scales to the highest resource, even if I filter for another