Kudos and fatigue model question
Posted: Thu Aug 28, 2003 8:02 pm
First off, let me commend the makers of Korsun Pocket (and WamR). The game is getting better and better each time I play it. The scale is perfect-East Front on the same scale would be my dream game...ten years of wargaming enjoyment.
The AI is freaking me out as well, the best I have yet seen in a game. Soviets, US and Germans all attack according to historical doctrine, try to avoid pocketing, and try to encircle my troops. Right on!
Looking forward to Normandy-and ya better do Stalingrad-all of it from German advance to the bitter end. Thank you for a game VERY well done.
Awright, enough sap-
How is unit fatigue modelled in the game? I can't find it in the manual. If the turns are 12 hours, and a unit is in constant movement and combat for most of the game time in a large scenario (20+ turns)-shouldn't these troops have a penalty after 2-3 days of movement/combat that can be eradicated with a turns rest?
The AI is freaking me out as well, the best I have yet seen in a game. Soviets, US and Germans all attack according to historical doctrine, try to avoid pocketing, and try to encircle my troops. Right on!
Looking forward to Normandy-and ya better do Stalingrad-all of it from German advance to the bitter end. Thank you for a game VERY well done.
Awright, enough sap-
How is unit fatigue modelled in the game? I can't find it in the manual. If the turns are 12 hours, and a unit is in constant movement and combat for most of the game time in a large scenario (20+ turns)-shouldn't these troops have a penalty after 2-3 days of movement/combat that can be eradicated with a turns rest?