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Enabling scripts?

Posted: Thu Oct 30, 2025 7:53 pm
by CaesarAug
Quick query: is there a way for a player to automatically enable certain scripts that are disabled by default? Mainly in order to avoid manually enabling them in the Advanced/Scripts screen.

I couldn’t find any parameter in the script files for such a feature, if it exists, and if it is moddable.

Thanks for any help!

Re: Enabling scripts?

Posted: Fri Oct 31, 2025 9:01 am
by BillRunacre
No, the scripts are either on or off in the script file.

You could tie them all to one Decision in order to make the process quicker for the player.

Re: Enabling scripts?

Posted: Fri Oct 31, 2025 9:11 pm
by CaesarAug
BillRunacre wrote: Fri Oct 31, 2025 9:01 am No, the scripts are either on or off in the script file.

You could tie them all to one Decision in order to make the process quicker for the player.
Thank you. If I understand aright, then there is an on/off parameter in the script files themselves? If so that’s what I was looking for. But I don’t see anything in the script files to enable or disable by default.

Re: Enabling scripts?

Posted: Sat Nov 01, 2025 10:16 am
by BillRunacre
It's the TYPE= field, as TYPE= 0 means it is set to disabled in game.

Re: Enabling scripts?

Posted: Sat Nov 01, 2025 7:50 pm
by CaesarAug
BillRunacre wrote: Sat Nov 01, 2025 10:16 am It's the TYPE= field, as TYPE= 0 means it is set to disabled in game.
Thanks again. Been looking this over. But it seems it's not TYPE= 0 but rather FLAG= 0 is the setting for being disabled.

Re: Enabling scripts?

Posted: Sat Nov 01, 2025 8:09 pm
by BillRunacre
Ah yes, I don't use it much and was going by memory!