Small Spelling Error
Posted: Wed Nov 05, 2025 7:48 pm
No "i" in Objective...
Haha I was amazed too! And thanks for fixing the opening Fort Sumter sound when the music is turned off! Cheers!BiteNibbleChomp wrote: Wed Nov 05, 2025 8:50 pm Everyone who has ever opened the game in the last four years has read that message. I am amazed this has gone unnoticed so long!
Well spotted, thanks mate.
- BNC
Hi Ryan I saw this was fixed in the recent patch but was not updated in my mod from before the patch. How can I update and fix in my mod? On that note is there anything else I need to update as it looks like all engine changes and I would think not? Thanks!BiteNibbleChomp wrote: Wed Nov 05, 2025 8:50 pm Everyone who has ever opened the game in the last four years has read that message. I am amazed this has gone unnoticed so long!
Well spotted, thanks mate.
- BNC
Ctrl+F the popups language tags file in the scripts, search for 'Objectve' and update all instances to 'Objective' and save it.Tanaka wrote: Tue Nov 11, 2025 10:10 pm Hi Ryan I saw this was fixed in the recent patch but was not updated in my mod from before the patch. How can I update and fix in my mod? On that note is there anything else I need to update as it looks like all engine changes and I would think not? Thanks!
Sorry maybe I am misunderstanding but pressing Ctrl F in the editor does nothing for me? Is this in the Events Scripts?BiteNibbleChomp wrote: Wed Nov 12, 2025 6:24 amCtrl+F the popups language tags file in the scripts, search for 'Objectve' and update all instances to 'Objective' and save it.Tanaka wrote: Tue Nov 11, 2025 10:10 pm Hi Ryan I saw this was fixed in the recent patch but was not updated in my mod from before the patch. How can I update and fix in my mod? On that note is there anything else I need to update as it looks like all engine changes and I would think not? Thanks!
Fairly sure that's the only campaign change I've done in quite some time now.
- BNC
That's right, open the Event script files and then use the find function (Ctrl F).Tanaka wrote: Wed Nov 12, 2025 7:02 am
Sorry maybe I am misunderstanding but pressing Ctrl F in the editor does nothing for me? Is this in the Events Scripts?
Right thanks ok that's what I thought and how I have been searching for it but cannot find it anywhere in the events scripts?BillRunacre wrote: Wed Nov 12, 2025 10:51 amThat's right, open the Event script files and then use the find function (Ctrl F).Tanaka wrote: Wed Nov 12, 2025 7:02 am
Sorry maybe I am misunderstanding but pressing Ctrl F in the editor does nothing for me? Is this in the Events Scripts?
Have you drilled down to the language files, as I think that is where BNC is saying the change should be made?Tanaka wrote: Wed Nov 12, 2025 5:51 pmRight thanks ok that's what I thought and how I have been searching for it but cannot find it anywhere in the events scripts?BillRunacre wrote: Wed Nov 12, 2025 10:51 amThat's right, open the Event script files and then use the find function (Ctrl F).Tanaka wrote: Wed Nov 12, 2025 7:02 am
Sorry maybe I am misunderstanding but pressing Ctrl F in the editor does nothing for me? Is this in the Events Scripts?
Hi Bill I see how to get to these folders in the scenario folder but not the editor? So I can fix in my campaigns folder thanks for clearing up! Now how to find these language folders in the editor?BillRunacre wrote: Wed Nov 12, 2025 9:51 pmHave you drilled down to the language files, as I think that is where BNC is saying the change should be made?Tanaka wrote: Wed Nov 12, 2025 5:51 pmRight thanks ok that's what I thought and how I have been searching for it but cannot find it anywhere in the events scripts?BillRunacre wrote: Wed Nov 12, 2025 10:51 am
That's right, open the Event script files and then use the find function (Ctrl F).
So within the Events folder there are four other folders, one for each language. Within them are files for each script type.
Ah so you can only change in the game folders that explains my confusion thanks!BillRunacre wrote: Thu Nov 13, 2025 9:14 am Short answer is that you cannot open these files via the Editor.