Allied or Japanese Opponent Needed
Posted: Mon Nov 10, 2025 9:13 pm
Scenario 1 i currently have version 1.8.11.27.2 installed (I can instal new one but i need to recover the cdkey from my installed game as i have problems with locating customer support mail) . Be able to play at least one turn a day (except for the first couple (of course). I'm in Europe if that makes a difference to you, will be able to play in the afternoon/evninngf.
Options and House rules
FOW- ON
Adv. Weather - ON
Allied Dmg Control - ON
PDU - ON
Historical 1st Turn - ON
Dec 7 Surprise - ON
Torps - OFF
Realistic R&D - ON
No Unit Withdrawal - OFF
Auto Sub = OFF
Combat Rpts - ON
Auto Sub - OFF
TF and Plane Move Radius - ON
Facilities Expand - OFF
Auto Upgrade Ships/Air - OFF
Accept Air/Ground Rpl. - OFF
1 day turns
House Rules
No Japanese TF thru Straits of Malacca until after Singapore falls
No CV hunting 1st 3 turns
No 4E low level bombing (under 10K)
Chinise and Japanese and Commonwealth Units in Mainland Asia may only leave their theather if PP are paid to change their assignment
Any other you may want to consider.
Options and House rules
FOW- ON
Adv. Weather - ON
Allied Dmg Control - ON
PDU - ON
Historical 1st Turn - ON
Dec 7 Surprise - ON
Torps - OFF
Realistic R&D - ON
No Unit Withdrawal - OFF
Auto Sub = OFF
Combat Rpts - ON
Auto Sub - OFF
TF and Plane Move Radius - ON
Facilities Expand - OFF
Auto Upgrade Ships/Air - OFF
Accept Air/Ground Rpl. - OFF
1 day turns
House Rules
No Japanese TF thru Straits of Malacca until after Singapore falls
No CV hunting 1st 3 turns
No 4E low level bombing (under 10K)
Chinise and Japanese and Commonwealth Units in Mainland Asia may only leave their theather if PP are paid to change their assignment
Any other you may want to consider.