Nation and Player
Posted: Thu Nov 20, 2025 5:37 am
Hello everyone,
I'm currently experimenting with mods for the game and I'm running into some issues. I'd like to try something like WITE + WITW, for example, as discussed in this thread: https://forums.matrixgames.com/viewtopic.php?t=407304.
However, when I attempt to assign a unit with specific parameters (Nation: USA, Player: USSR), the Player parameter gets reset to "None" and the unit becomes inactive on the map for both the German and Soviet sides. This issue also occurs with other alliances as well.
To resolve this, I could specify "Nation: Soviet Union" and "Player: USSR" in the unit settings, but this would cause the unit icon to look like a Soviet unit entirely, which would disrupt the overall atmosphere.
It's likely that the game engine is rigidly binding the Nation to the Player side. When Nation: USA and Player USSR are specified, the game doesn't understand this logic and resets the settings.
But since there are Axis satellites, which means the German player can control Finland, Slovakia, Romania, and Hungary as separate countries, I suspect it is possible to make the USA and Britain satellites of the USSR in order to avoid violating the logic/system of the game. So far, I have not found such a feature in the editor, but it may be possible to change it in the game files.
However, if for some reason it is still not possible to do so, perhaps it would be possible to visually modify individual icons for Soviet units to make them resemble those of the Allied forces? In any case, I would appreciate any recommendations or suggestions!
I'm currently experimenting with mods for the game and I'm running into some issues. I'd like to try something like WITE + WITW, for example, as discussed in this thread: https://forums.matrixgames.com/viewtopic.php?t=407304.
However, when I attempt to assign a unit with specific parameters (Nation: USA, Player: USSR), the Player parameter gets reset to "None" and the unit becomes inactive on the map for both the German and Soviet sides. This issue also occurs with other alliances as well.
To resolve this, I could specify "Nation: Soviet Union" and "Player: USSR" in the unit settings, but this would cause the unit icon to look like a Soviet unit entirely, which would disrupt the overall atmosphere.
It's likely that the game engine is rigidly binding the Nation to the Player side. When Nation: USA and Player USSR are specified, the game doesn't understand this logic and resets the settings.
But since there are Axis satellites, which means the German player can control Finland, Slovakia, Romania, and Hungary as separate countries, I suspect it is possible to make the USA and Britain satellites of the USSR in order to avoid violating the logic/system of the game. So far, I have not found such a feature in the editor, but it may be possible to change it in the game files.
However, if for some reason it is still not possible to do so, perhaps it would be possible to visually modify individual icons for Soviet units to make them resemble those of the Allied forces? In any case, I would appreciate any recommendations or suggestions!