Modern Scenario Concept — MOD for Russia–Ukraine War (2022–20XX)
Posted: Tue Nov 25, 2025 6:00 pm
I would like to share a concept for a modern-era scenario for Strategic Command based on the Russia–Ukraine War (2022–20XX).
This is not a political statement and does not take sides; it is simply an idea for how this conflict could be modeled using SC’s existing mechanics in a balanced and engine-friendly way.
The war’s operational characteristics — slow movement, entrenched lines, long-range strikes, high attrition, and morale-driven outcomes — align surprisingly well with SC’s core design philosophy.
Below is a concise outline of how such a scenario could function.
1. Strategic Framework
The conflict behaves like a prolonged, high-intensity operational campaign. Key features include:
- fortified defensive belts
- limited but meaningful maneuver
- heavy artillery and rocket employment
- drone and missile strikes shaping operational depth
- air operations constrained by strong AA
- supply and readiness dictating offensive tempo
- morale as a central factor in strategic outcomes
These elements match the SC engine without requiring any unconventional mechanics.
2. Victory Conditions (open-ended, realistic)
Russian Victory:
- Control of the territories claimed post-2022: Crimea, Donetsk, Luhansk, Zaporizhzhia, Kherson
- Ukrainian National Morale reaches 0%
OR Kiev is captured while Ukrainian morale is ≤10%
Ukrainian Victory:
- Russian National Morale reaches 0%, AND Ukraine retains Kiev, Dnipro, Odessa,
AND Russia does not secure operationally decisive territorial gains over the course of a prolonged, multi-year campaign, reflecting the open-ended nature of the real conflict.
Mutual Defeat:
Any serious conventional threat to Moscow triggers a “Nuclear Escalation – Scenario Terminated for both sides” event.
This preserves realism without requiring impossible mechanics.
3. Order of Battle (mapped to existing unit classes)
Drones → V1 Rockets (adapted)
- low cost
- expendable
- strong vs armor and logistics
-vulnerable to AA
Tactical Missiles → V2 Rockets (adapted)
- deep-strike capability
- long range (8–12 hex)
- infrastructure and morale impact
- Modern Infantry entrenchment up to 4
-strong defensive posture
- readiness/supply as critical variables
Main Battle Tanks
- powerful but vulnerable to drones/ATGMs
- high reinforcement cost
- best used in combined-arms roles
AA Systems (Patriot/S-300/S-400 analogues)
- 2–3 hex interception radius
- significant impact on drones and missiles
- Jets (4th/5th Gen)
- effective air-to-air
- limited ground attack due to AA density
- high operational value
- Elite Russian Units (Wagner)
strong offensive capability but limited availability
- North Korean Volunteer Units
under-strength
zero experience
no upgrades
4. Operational Behavior (consistent with engine limits)
- Frontline changes slowly
- Offensives require extended preparation
- Artillery and missile strikes set conditions for movement
- Drones punish unsupported armor
- AA creates well-defined “no-fly zones”
- Supply and readiness become decisive
- Urban areas serve as natural strongpoints
- Fortifications matter: modern trench systems
- Strategic morale shocks shape the long war
This generates a realistic operational rhythm without stressing the engine.
5. Technology Tree (modernized but engine-safe)
Drone Warfare
- range
- accuracy
- anti-armor payload
- swarm behavior
Missile Technology
- guidance
- range
- strategic effect
- infrastructure impact
Electronic Warfare
- spotting reduction
- drone efficiency reduction
- AA interception improvement
- aircraft AP reduction
Active Protection Systems (APS)
- mitigates drone/ATGM damage to tanks
- Logistical Modernization
- supply range
- readiness recovery
- reinforcement efficiency
These upgrades preserve SC’s structure while introducing modern operational dynamics.
6. Scripted Events (focused on operational effects):
- variations in foreign military support (MPP shifts)
- mobilization waves
- fortified line construction
- long-range strikes (e.g., Crimea Bridge)
- potential appearances of low-quality volunteer formations
- AA system deliveries
- temporary morale events
These events reproduce the evolving character of the conflict without any political framing.
7. Why This Scenario Fits Strategic Command
- The war’s tempo is slow and attritional → SC handles this well
- Morale is decisive → SC’s morale model is one of its strongest systems
- Drones and missiles map naturally onto V1/V2 mechanics
- Entrenchment and fortified lines already exist
- Long-range fires and logistics effects require no engine changes
- Asymmetric but balanced OOBs are fully feasible
- A long-duration multi-year campaign fits SC’s turn structure perfectly
In short:
This is one of the few modern conflicts that fits the SC engine naturally.
If scenario designers or modders consider the idea viable, it could add a uniquely compelling and technically coherent modern campaign to the SC community.
This is not a political statement and does not take sides; it is simply an idea for how this conflict could be modeled using SC’s existing mechanics in a balanced and engine-friendly way.
The war’s operational characteristics — slow movement, entrenched lines, long-range strikes, high attrition, and morale-driven outcomes — align surprisingly well with SC’s core design philosophy.
Below is a concise outline of how such a scenario could function.
1. Strategic Framework
The conflict behaves like a prolonged, high-intensity operational campaign. Key features include:
- fortified defensive belts
- limited but meaningful maneuver
- heavy artillery and rocket employment
- drone and missile strikes shaping operational depth
- air operations constrained by strong AA
- supply and readiness dictating offensive tempo
- morale as a central factor in strategic outcomes
These elements match the SC engine without requiring any unconventional mechanics.
2. Victory Conditions (open-ended, realistic)
Russian Victory:
- Control of the territories claimed post-2022: Crimea, Donetsk, Luhansk, Zaporizhzhia, Kherson
- Ukrainian National Morale reaches 0%
OR Kiev is captured while Ukrainian morale is ≤10%
Ukrainian Victory:
- Russian National Morale reaches 0%, AND Ukraine retains Kiev, Dnipro, Odessa,
AND Russia does not secure operationally decisive territorial gains over the course of a prolonged, multi-year campaign, reflecting the open-ended nature of the real conflict.
Mutual Defeat:
Any serious conventional threat to Moscow triggers a “Nuclear Escalation – Scenario Terminated for both sides” event.
This preserves realism without requiring impossible mechanics.
3. Order of Battle (mapped to existing unit classes)
Drones → V1 Rockets (adapted)
- low cost
- expendable
- strong vs armor and logistics
-vulnerable to AA
Tactical Missiles → V2 Rockets (adapted)
- deep-strike capability
- long range (8–12 hex)
- infrastructure and morale impact
- Modern Infantry entrenchment up to 4
-strong defensive posture
- readiness/supply as critical variables
Main Battle Tanks
- powerful but vulnerable to drones/ATGMs
- high reinforcement cost
- best used in combined-arms roles
AA Systems (Patriot/S-300/S-400 analogues)
- 2–3 hex interception radius
- significant impact on drones and missiles
- Jets (4th/5th Gen)
- effective air-to-air
- limited ground attack due to AA density
- high operational value
- Elite Russian Units (Wagner)
strong offensive capability but limited availability
- North Korean Volunteer Units
under-strength
zero experience
no upgrades
4. Operational Behavior (consistent with engine limits)
- Frontline changes slowly
- Offensives require extended preparation
- Artillery and missile strikes set conditions for movement
- Drones punish unsupported armor
- AA creates well-defined “no-fly zones”
- Supply and readiness become decisive
- Urban areas serve as natural strongpoints
- Fortifications matter: modern trench systems
- Strategic morale shocks shape the long war
This generates a realistic operational rhythm without stressing the engine.
5. Technology Tree (modernized but engine-safe)
Drone Warfare
- range
- accuracy
- anti-armor payload
- swarm behavior
Missile Technology
- guidance
- range
- strategic effect
- infrastructure impact
Electronic Warfare
- spotting reduction
- drone efficiency reduction
- AA interception improvement
- aircraft AP reduction
Active Protection Systems (APS)
- mitigates drone/ATGM damage to tanks
- Logistical Modernization
- supply range
- readiness recovery
- reinforcement efficiency
These upgrades preserve SC’s structure while introducing modern operational dynamics.
6. Scripted Events (focused on operational effects):
- variations in foreign military support (MPP shifts)
- mobilization waves
- fortified line construction
- long-range strikes (e.g., Crimea Bridge)
- potential appearances of low-quality volunteer formations
- AA system deliveries
- temporary morale events
These events reproduce the evolving character of the conflict without any political framing.
7. Why This Scenario Fits Strategic Command
- The war’s tempo is slow and attritional → SC handles this well
- Morale is decisive → SC’s morale model is one of its strongest systems
- Drones and missiles map naturally onto V1/V2 mechanics
- Entrenchment and fortified lines already exist
- Long-range fires and logistics effects require no engine changes
- Asymmetric but balanced OOBs are fully feasible
- A long-duration multi-year campaign fits SC’s turn structure perfectly
In short:
This is one of the few modern conflicts that fits the SC engine naturally.
If scenario designers or modders consider the idea viable, it could add a uniquely compelling and technically coherent modern campaign to the SC community.