why no LOS, but enemy has LOS
Posted: Sat Nov 29, 2025 9:37 pm
My USA tank unit has no LOS, but the Soviet anti tank has LOS?
What's your Strategy?
https://forums.matrixgames.com:443/
This is why everyone just switches over to grognard settings after their first few gamesCapnDarwin wrote: Sun Nov 30, 2025 2:39 am Since you are playing with the enemy units visible on the map, units with the white spotting dot at the bottom of the counter have been seen by the enemy. So, your 3/B tank unit has probably been spotted by the Red arty unit to the southeast. Tank 2/B has probably spotted the red anti-tank unit. To be spotted, two things have to happen. First, your unit and its sensors must have LOS to the hex, and the enemy must have a spottable radius (small units not moving in cover are hard to see at distance, whereas moving or firing units with a decent number of units have a larger signature radius). There can be confusion when the enemy is in this mode, thinking it is visible when it is not. Need to be spotted with the dot. Just because one unit sees the enemy, a friendly right next to it may not see the enemy.
I will do that going forward, so far in "recruit" level five decisive victoriesBadOptics wrote: Sun Nov 30, 2025 3:42 amThis is why everyone just switches over to grognard settings after their first few gamesCapnDarwin wrote: Sun Nov 30, 2025 2:39 am Since you are playing with the enemy units visible on the map, units with the white spotting dot at the bottom of the counter have been seen by the enemy. So, your 3/B tank unit has probably been spotted by the Red arty unit to the southeast. Tank 2/B has probably spotted the red anti-tank unit. To be spotted, two things have to happen. First, your unit and its sensors must have LOS to the hex, and the enemy must have a spottable radius (small units not moving in cover are hard to see at distance, whereas moving or firing units with a decent number of units have a larger signature radius). There can be confusion when the enemy is in this mode, thinking it is visible when it is not. Need to be spotted with the dot. Just because one unit sees the enemy, a friendly right next to it may not see the enemy.![]()
I was just messing about! I just find it easier if I'm not always wondering why my units can't "see" something if I literally can't see it plus the surprise of running into enemy infantry in a town (always a fun time when the RPG-7s/LAWs get pulled out).bairdlander2 wrote: Sun Nov 30, 2025 3:58 amI will do that going forward, so far in "recruit" level five decisive victoriesBadOptics wrote: Sun Nov 30, 2025 3:42 amThis is why everyone just switches over to grognard settings after their first few gamesCapnDarwin wrote: Sun Nov 30, 2025 2:39 am Since you are playing with the enemy units visible on the map, units with the white spotting dot at the bottom of the counter have been seen by the enemy. So, your 3/B tank unit has probably been spotted by the Red arty unit to the southeast. Tank 2/B has probably spotted the red anti-tank unit. To be spotted, two things have to happen. First, your unit and its sensors must have LOS to the hex, and the enemy must have a spottable radius (small units not moving in cover are hard to see at distance, whereas moving or firing units with a decent number of units have a larger signature radius). There can be confusion when the enemy is in this mode, thinking it is visible when it is not. Need to be spotted with the dot. Just because one unit sees the enemy, a friendly right next to it may not see the enemy.![]()