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Do you think WitE2 is the last ‘big’ Grigsby-style monster?

Posted: Sat Nov 29, 2025 10:12 pm
by jonhgalt28943
I was reading a comment where someone said they don’t expect a WitE3 and that WitE2 might be the last of this kind of detailed, data-heavy wargame trying to model a huge front with this level of historical accuracy.

I know we already have WitE2, War in the West, and now the War in Spain project in development. I’m not asking “why don’t we have a Western Front game” or “why not Spain/WW1/the Pacific,” etc.

What I’m really wondering about is whether we’ll ever see another Gary Grigsby–style monster at least on the scale of the Eastern Front again. Not necessarily something bigger or multi-front, just a front of that magnitude and complexity in a new title.

And to be clear: I don’t mean “will we get a new one tomorrow or next year.”
My question is more long-term:
do you think these kinds of games will keep being produced, at least at roughly the same pace we’ve seen so far, or is WitE2 close to the end of the line?

So I’m mainly wondering about numbers and market reality:

Do you think sales and profits for these projects are still enough, given how the market looks now, to justify developing new games that cover a front as large as the Eastern Front?

Or has WitE2 basically reached the ceiling of what is financially and practically viable for this niche?

I’d be interested in your thoughts on:

Financial viability: can a new project at that scale still pay for itself, or is WitE2 likely the last of its kind for business reasons?

Design/technical limits: are we already hitting the practical limits (AI, logistics, turn length, player time), or could a future engine still handle a similar-scale front in a fresh way?

Your personal hopes: if there were another GG-style monster, would you want it to be another Eastern Front-style campaign, a different but similarly large front, or something else entirely?

Personally, I’d love to see at least one more big GG project in the future that covers a front of Eastern Front size with this kind of depth… but I’m not sure if the market still supports that.

What do you all think?

Re: Do you think WitE2 is the last ‘big’ Grigsby-style monster?

Posted: Tue Dec 02, 2025 1:14 pm
by Nazcatraz
you know, only 2 (or maybe 3) people can answer this question

Re: Do you think WitE2 is the last ‘big’ Grigsby-style monster?

Posted: Tue Dec 02, 2025 6:01 pm
by Joel Billings
The answer depends on how our experiments go attempting to clone Gary using AI. We'll let you know how it goes. :D

Re: Do you think WitE2 is the last ‘big’ Grigsby-style monster?

Posted: Wed Dec 03, 2025 3:49 am
by jonhgalt28943
Joel Billings wrote: Tue Dec 02, 2025 6:01 pm The answer depends on how our experiments go attempting to clone Gary using AI. We'll let you know how it goes. :D
😄 Haha, the cloning Gary line genuinely made me laugh.

But in a way, that’s exactly what worries me. At some point the original team will scale back or retire, and I wonder what that means for the “feel” of these games.

I’m relatively young for this community (32), and from my point of view WitE2 basically has monopoly power in its niche. There’s just nothing else that combines this scale, this level of historical detail, and this kind of operational depth on the Eastern Front. That’s precisely why I’m so curious (and excited, to be honest) about the long-term future of the series.

I imagine the know-how and “design instincts” of the original team are extremely hard to replace or replicate – it’s not just code, it’s decades of accumulated judgment about how a front like this should feel.

I also have the classic fear that, as the torch gradually passes to a new team over the years, some of that essence might get lost in the process of keeping the project financially viable and accessible to a broader audience.

So from a selfish fan’s perspective, I really hope there is a way to keep that Grigsby/2by3 DNA alive in any future large-front projects, whether that’s more Eastern Front content or something of similar scale elsewhere. Whatever happens, thanks for all the work you and the team have already put into these games — they’ve set a bar that’s very hard to imagine anyone else reaching.

Re: Do you think WitE2 is the last ‘big’ Grigsby-style monster?

Posted: Wed Dec 03, 2025 4:34 am
by MarkShot
Joel Billings wrote: Tue Dec 02, 2025 6:01 pm The answer depends on how our experiments go attempting to clone Gary using AI. We'll let you know how it goes. :D
??? VIBE CODING ???

You will get the game done in a week.

And spend a decade debugging it.

But give it a try. If the game is big enough, you may be eligible for a government bail out! :lol: