Do you think WitE2 is the last ‘big’ Grigsby-style monster?
Posted: Sat Nov 29, 2025 10:12 pm
I was reading a comment where someone said they don’t expect a WitE3 and that WitE2 might be the last of this kind of detailed, data-heavy wargame trying to model a huge front with this level of historical accuracy.
I know we already have WitE2, War in the West, and now the War in Spain project in development. I’m not asking “why don’t we have a Western Front game” or “why not Spain/WW1/the Pacific,” etc.
What I’m really wondering about is whether we’ll ever see another Gary Grigsby–style monster at least on the scale of the Eastern Front again. Not necessarily something bigger or multi-front, just a front of that magnitude and complexity in a new title.
And to be clear: I don’t mean “will we get a new one tomorrow or next year.”
My question is more long-term:
do you think these kinds of games will keep being produced, at least at roughly the same pace we’ve seen so far, or is WitE2 close to the end of the line?
So I’m mainly wondering about numbers and market reality:
Do you think sales and profits for these projects are still enough, given how the market looks now, to justify developing new games that cover a front as large as the Eastern Front?
Or has WitE2 basically reached the ceiling of what is financially and practically viable for this niche?
I’d be interested in your thoughts on:
Financial viability: can a new project at that scale still pay for itself, or is WitE2 likely the last of its kind for business reasons?
Design/technical limits: are we already hitting the practical limits (AI, logistics, turn length, player time), or could a future engine still handle a similar-scale front in a fresh way?
Your personal hopes: if there were another GG-style monster, would you want it to be another Eastern Front-style campaign, a different but similarly large front, or something else entirely?
Personally, I’d love to see at least one more big GG project in the future that covers a front of Eastern Front size with this kind of depth… but I’m not sure if the market still supports that.
What do you all think?
I know we already have WitE2, War in the West, and now the War in Spain project in development. I’m not asking “why don’t we have a Western Front game” or “why not Spain/WW1/the Pacific,” etc.
What I’m really wondering about is whether we’ll ever see another Gary Grigsby–style monster at least on the scale of the Eastern Front again. Not necessarily something bigger or multi-front, just a front of that magnitude and complexity in a new title.
And to be clear: I don’t mean “will we get a new one tomorrow or next year.”
My question is more long-term:
do you think these kinds of games will keep being produced, at least at roughly the same pace we’ve seen so far, or is WitE2 close to the end of the line?
So I’m mainly wondering about numbers and market reality:
Do you think sales and profits for these projects are still enough, given how the market looks now, to justify developing new games that cover a front as large as the Eastern Front?
Or has WitE2 basically reached the ceiling of what is financially and practically viable for this niche?
I’d be interested in your thoughts on:
Financial viability: can a new project at that scale still pay for itself, or is WitE2 likely the last of its kind for business reasons?
Design/technical limits: are we already hitting the practical limits (AI, logistics, turn length, player time), or could a future engine still handle a similar-scale front in a fresh way?
Your personal hopes: if there were another GG-style monster, would you want it to be another Eastern Front-style campaign, a different but similarly large front, or something else entirely?
Personally, I’d love to see at least one more big GG project in the future that covers a front of Eastern Front size with this kind of depth… but I’m not sure if the market still supports that.
What do you all think?