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Automated fleet wait for its tankers, instead of going to its (nearer and with more fuel) home base!

Posted: Tue Dec 02, 2025 3:38 pm
by 100thMonkey
Platform: Steam
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Saved game:
The Culture - Quameno - 2785-07-16.7z
(3.79 MiB) Downloaded 7 times

2nd Fleet, an automated attack fleet composed of derelict ships (except for its 2 tankers) just wiped a space creature in the OP338 system, which is near its home base at the Helu 3 mining station in the Helu system. It’s now waiting for its tankers. Here’s an overview of the situation:

Overview.png
Overview.png (51.95 KiB) Viewed 3192 times

The thing is that the 2 tankers have a total of 5,970 units of fuel, while the Helu 3 mining station has 6,237. And the fleet has plenty of fuel to get back to its home base. So waiting for the tankers is slower (after having been refilled by the tankers, they will go back to their home base anyway). And there’s more fuel at their home base than in the tankers.

Also, a dangerous location queued for investigation (Nurolak) is to the north-west of their home base, and 2nd Fleet is the fleet that will be assigned to the task by the automation (given the situation in-game). So by going back to their home base, they would also be closer to their next mission.

I’ve seen similar behaviors multiple times in this game.

Re: Automated fleet wait for its tankers, instead of going to its (nearer and with more fuel) home base!

Posted: Thu Dec 11, 2025 2:04 am
by Foraven
Had the same issue in my newest game; Had my strongest fleet waiting forever for tankers around a blackhole. They killed off all the space monsters but then formed a ring around the blackhole and parked there for a long time. At some point I needed that fleet so I forced them to refuel and repair. After that they resumed normal operation.

Re: Automated fleet wait for its tankers, instead of going to its (nearer and with more fuel) home base!

Posted: Tue Jan 20, 2026 6:52 pm
by MaximKI
Is this reproducible on the latest public beta, 1340?