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[1.27c] New zone initial worker number does not consider maintenance needs

Posted: Thu Dec 04, 2025 10:19 pm
by alocritani
Not sure if it's a proper bug or more a suggestion

When you create a new zone the initial population is just the number of workers needed for production: the workers for maintenance are not transfered to the new zone.
This means that next turn that asset will be at lower efficiency

Example:

initial asset's status
Image

A new zone is created but only 1000 workers are transfered (notice che 1300 public jobs)
Image

Next turn, productivity is lowered
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Re: [1.27c] New zone initial worker number does not consider maintenance needs

Posted: Fri Dec 05, 2025 9:33 am
by JeanleChauve
Can you send the save file?

Re: [1.27c] New zone initial worker number does not consider maintenance needs

Posted: Fri Dec 05, 2025 8:12 pm
by alocritani
file added

Re: [1.27c] New zone initial worker number does not consider maintenance needs

Posted: Sat Dec 06, 2025 10:27 am
by JeanleChauve
You're right!

Re: [1.27c] New zone initial worker number does not consider maintenance needs

Posted: Mon Jan 05, 2026 10:23 am
by Vic
thx a big bunch! true bug. Will be fixed upcoming open beta!