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Possible Incorrect Road Hex on Gersfeld Map
Posted: Thu Dec 11, 2025 1:15 am
by rmeckman
While playing the It Begins scenario using the 3.0.1.10230s beta, I noticed that units ordered to stay on roads end up going through the wooded hex 1812 rather than the road hex 1813 (Gersfeld map). Below is one example with a mortar unit. Not sure if this means the road really goes through 1812 or there is some other issue. The image comes from the attached save file.
Re: Possible Incorrect Road Hex on Gersfeld Map
Posted: Thu Dec 11, 2025 5:16 am
by cbelva
You are correct, the road is off in that hex. It is running thru 1812 and should be in hex 1813. Also the stream is coded wrong too. It is running around the top of 1812 and should be running around the bottom.
Re: Possible Incorrect Road Hex on Gersfeld Map
Posted: Thu Dec 11, 2025 10:44 pm
by WildCatNL
We are recreating that map to address problems with roads and inconsistent cover/concealment values between similar looking hexes, aiming to include it in the first update of 2026.
Re: Possible Incorrect Road Hex on Gersfeld Map
Posted: Mon Dec 15, 2025 7:09 pm
by Tcao
I also post a screenshot in discord channel regarding map's bug
Soviet Campaign Mission 3 map: Urban Hex 1616 only has 12%/23% defense/concealment rating.