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Question about terrains (Mountains & hills)

Posted: Fri Dec 12, 2025 7:20 pm
by welk
I am working on some modifications for terrains ("cosmetic look"), and I noticed something strange

1° QUESTION : there are 2 files (named mountain_sprites and mountain_overlay_sprites), that are the only files to have a width more higher than other (and in addition, other strange thing : graphs mountains in these files are more larger than mountains in the "terrain" file)

What is the exact function of these files ? (in particular the file named "moutain_sprites")

2° QUESTION : Why some of content of mountain_sprites file (spec. ultra braun moutains, the last graphs of mountain_sprites file) seems never be used in game ?

3° QUESTION : there is a file named hill_sprites, and in this file, hills have same size than hills in terrain file.

What is the use of this hill_sprite file ? (what is his utility, hill size are identical in the 2 files)

My goal is that :
1/ To change the white color of high moutains in ultra braun
2/ To change the white color of some mountains in a medium braun like "ordinary" mountains
=> I want erase all "snow look" of the game

Re: Question about terrains (Mountains & hills)

Posted: Mon Dec 15, 2025 6:07 am
by welk
Perhaps I have found some solutions of my questions :

Mountains graphs that are in "terrain sprite file" are used only for "interface column" of editor (columns in right of screen, where we choice terrain).

Graphs that are in "mountain_sprites" file and "mountains-overlay_sprites" are used to appears on the map ground

And their "look" depends of weather zone (sample : in zone 16 mountains are braun, in zone 6 they are green). In addition, national colors have their own influence on final aspect in game.

And same for hills I think

Is that right in interpretation ?

The more I use editor, the more I see it's a really powerfull and subtil tool to create our own "battle wargame" :mrgreen:
Too bad Hubert did not decide to allow modders to attribute the individual sound they want to units (and same for "units types") : If we could give sound and type ( tanks, anti-air, etc) we want to units, the editor would be absolutly perfect

The fact that some units share the same sounds and the fact that units type are "hard coded" is a heavy limitation in modding