Unit from Unit scripts NOT counting against build limits/showing up in queue?
Posted: Tue Dec 16, 2025 10:41 pm
Could have put into the Tech subforum, but as it is of broader gameplay implications I'll put it here:
Unit scripts are a vital tool for helping to shape a given country's combat lineup. But I've always been a bit bugged that units that are spawned in this way do NOT count against the country's build limits, before the fact.
So, any way that, once a unit build is "locked" into stone from the appropriate support scripts firing, that it shows up in the queue, or at least can be deducted from the build limits? With the added option to have a toggle if the designer does NOT want said unit to count against said limits? Maybe it can be placed into the queue, but with a checkbox or such tying it back to the script(s) in question?
Yes, it may be very tricky and involved to tie both game systems together like that, and I grasp that we are at the end of the current game engine's cycle. Just throwing it out there.
Unit scripts are a vital tool for helping to shape a given country's combat lineup. But I've always been a bit bugged that units that are spawned in this way do NOT count against the country's build limits, before the fact.
So, any way that, once a unit build is "locked" into stone from the appropriate support scripts firing, that it shows up in the queue, or at least can be deducted from the build limits? With the added option to have a toggle if the designer does NOT want said unit to count against said limits? Maybe it can be placed into the queue, but with a checkbox or such tying it back to the script(s) in question?
Yes, it may be very tricky and involved to tie both game systems together like that, and I grasp that we are at the end of the current game engine's cycle. Just throwing it out there.