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Colossus + planet generation

Posted: Sat Dec 20, 2025 5:06 am
by daktaklakpak
idk - from 1.24 or 1.25, and so one (no mods)

far and very slow orbit - over 20 season
rarely - no name for season, no temperature, just blank all

more ~280 regimes, after coloniztion step, crush memory
(maybe pc configuration)

Re: Colossus + planet generation

Posted: Mon Dec 29, 2025 7:53 am
by Don_Kiyote
daktaklakpak wrote: Sat Dec 20, 2025 5:06 am far and very slow orbit - over 20 season
Sounds interesting, like a Planet X. Together with a healthy inclination and high eccentricity, and either a very hot or very cold thermal profile, she may be my type.

If you still have the file, I'd like to see it, thank you.

Re: Colossus + planet generation

Posted: Wed Dec 31, 2025 2:54 pm
by daktaklakpak
Don_Kiyote wrote: Mon Dec 29, 2025 7:53 am If you still have the file, I'd like to see it, thank you.
have it all. mods/no mods
at new year start, i planned to start new game, actual version
so - i play with planet generator and put some intresting here (mods/no mods)

have no time to catch my error, need 2-3 days

and naven't any saved planet here

Re: Colossus + planet generation

Posted: Mon Jan 05, 2026 4:49 pm
by Vic
I'll need a savefile , because 16 seasons should be the maximum.

Re: Colossus + planet generation

Posted: Wed Jan 07, 2026 10:15 pm
by daktaklakpak
Vic wrote: Mon Jan 05, 2026 4:49 pm I'll need a savefile , because 16 seasons should be the maximum.
omg, so sorry, old wrong mod was always on, and i'm missing it, in these cases (hardware pc problems, mindless copying)

now test on fresh win11 (no more, only win11, steam and latest clean SE. upd. and latest clean matrix, before another testing) - all fine, all my questions useless, itt
sorry for disturb
I should have been more mindful

Re: Colossus + planet generation

Posted: Thu Jan 08, 2026 4:56 am
by daktaklakpak
Don_Kiyote wrote: Mon Dec 29, 2025 7:53 am If you still have the file
ok. now you
if there is no 1.27f tomorrow
after rewrote mod (catch it, so shame), try to randomize it, and send. tommorow.
veeeery big and slow
what planet you want, parameters :)

wrote in my language
как же стыдно то, вот всё проверил, а надо было файлы игры не ковырять, автоматом грузилось

Re: Colossus + planet generation

Posted: Sun Jan 11, 2026 11:17 am
by Don_Kiyote
let's see then...

I took a look at a translation of the above^... I think I understand.
Yes, if you messed with the game files, you might end up with a mess.

Just for kicks though, since you are modding, I personally am mainly interested in two aspects of planet generation:

One is an exaggerated seasonal and latitudinal variability in temperature. Hence an interest in the 'eccentricity' and 'inclination' variables. The idea is to have a planetary band or zone with a more hospitable environment, for example at the equator (if cold) or at the 'poles' (if hot). And then of course harsher areas otherwise.

And the second is generated planets which could be taken to approximate conditions on actual, non-fictional exo-planets. Because truth is stranger than fiction, every time.

More bigness is not needed these days, imo.

Re: Colossus + planet generation

Posted: Tue Jan 20, 2026 10:47 pm
by daktaklakpak
my ISP, oh my ISP's
win11, oh win11

what "history class" wanted
generate something for myself, with my history (idk but upload file somwehere), want else - ask me

"one is", just for not gambling with planet generation
and it doesn't work a bit with namelistexp.se1evlib by many of
solved it in my variant. a little

ps. I had some free time, but now I don't have it anymore. But I'll try.