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[1.26e+e2]AI cities poorly defended

Posted: Mon Dec 22, 2025 8:58 pm
by JeanleChauve
[Hard difficulty]I've noticed it very often: the AI ​​doesn't defend its cities well, not even its capital. Frequently, she only puts militias there and prefers to reinforce other hexes with her good units.
city.png
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Re: [1.26e+e2]AI cities poorly defended

Posted: Sun Dec 28, 2025 5:42 am
by Don_Kiyote
To be fair, it doesn't look like the AI has much left in the tank (ie. already defeated).

Speaking of tanks, if the capital is a ruins hex, tanks would be at a disadvantage in them. But of course, the MGs should be stacked with the HQ, in the capital, especially since they are useless hiding out down there in the appendix.

Re: [1.26e+e2]AI cities poorly defended

Posted: Sun Dec 28, 2025 10:48 am
by JeanleChauve
It's heavy forest and tanks are receiving -40% defense, same that in its actual hex.
I made this post because I've noticed that the AI ​​is consistently placing its strongest units outside the city and prioritizing the militia for its defense, a pattern that's been recurring for the past few patches. Previously, the AI ​​would stack as many units as possible inside the city (perhaps too many?).

Re: [1.26e+e2]AI cities poorly defended

Posted: Mon Dec 29, 2025 7:43 am
by Don_Kiyote
JeanleChauve wrote: Sun Dec 28, 2025 10:48 am I've noticed that the AI ​​is consistently placing its strongest units outside the city and prioritizing the militia for its defense
Its been a while since I've fought a major, sadly. But basically I agree, meaning I've think I've seen something similar.

I'll keep an eye out and try to find another example.

Re: [1.26e+e2]AI cities poorly defended

Posted: Mon Dec 29, 2025 8:23 am
by JeanleChauve
Don_Kiyote wrote: Mon Dec 29, 2025 7:43 am Its been a while since I've fought a major, sadly. But basically I agree, meaning I've think I've seen something similar.
I'll keep an eye out and try to find another example.
Thanks!