"Best of both Worlds 2"
Posted: Tue Jan 06, 2026 8:40 pm
This is a major update to my previous “Best of both Worlds” Mod.
The mod relies heavily on Cabido's Board Game Style Mod (https://forums.matrixgames.com/viewtopi ... 1#p4345991). “Best of both Worlds” is a combination of modified versions of Cabido’s graphics with my own or modified versions of my own graphics.
I divided the mod into three parts, so everybody can pick or combine his favourite parts or install all of them:
Goodies: The Map/terrain mod contains some additional, alternative graphic files. These have an additional depiction in capital letters behind their name i.e. h_tiles_improvedroad_WHITE etc.
Download Link: https://www.dropbox.com/scl/fi/eayc2zrm ... ghmov&dl=0
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Important:
For the Mod to display hill terrain as intended you need to go to TOAW IV's main directory (usually C:\Program Files (x86)\Matrix Games\The Operational Art of War IV) into the Graphics folder and "deactivate" hills_overlay graphics. This can best be done by renaming the according files (you may not want to delete them in case you wish to use them again later):
h_tiles_hills_overlay.png
s_tiles_hills_overlay.png
tiles_hills_overlay.png
**********************************************
Note that the ‘Middle East’ and ‘North Africa’ scenarios that come with the game use special graphics for hills, urban terrain and even hex outlines from TOAW’s main directory ‘Graphics Override’ folder. If you want to use my (or any) mod with one of these scenarios in full, you would have to go to the according scenario’s directory in that folder and delete or rename the according graphics.
Some impressions:
The mod relies heavily on Cabido's Board Game Style Mod (https://forums.matrixgames.com/viewtopi ... 1#p4345991). “Best of both Worlds” is a combination of modified versions of Cabido’s graphics with my own or modified versions of my own graphics.
I divided the mod into three parts, so everybody can pick or combine his favourite parts or install all of them:
- Map/terrain – also contains minor GUI elements (formation highlight, movement arrows etc.)
- Blue GUI – minor updates from last version mainly in the combat planner display
- Flat Counters
Goodies: The Map/terrain mod contains some additional, alternative graphic files. These have an additional depiction in capital letters behind their name i.e. h_tiles_improvedroad_WHITE etc.
Download Link: https://www.dropbox.com/scl/fi/eayc2zrm ... ghmov&dl=0
**********************************************
Important:
For the Mod to display hill terrain as intended you need to go to TOAW IV's main directory (usually C:\Program Files (x86)\Matrix Games\The Operational Art of War IV) into the Graphics folder and "deactivate" hills_overlay graphics. This can best be done by renaming the according files (you may not want to delete them in case you wish to use them again later):
h_tiles_hills_overlay.png
s_tiles_hills_overlay.png
tiles_hills_overlay.png
**********************************************
Note that the ‘Middle East’ and ‘North Africa’ scenarios that come with the game use special graphics for hills, urban terrain and even hex outlines from TOAW’s main directory ‘Graphics Override’ folder. If you want to use my (or any) mod with one of these scenarios in full, you would have to go to the according scenario’s directory in that folder and delete or rename the according graphics.
Some impressions: