Cold War vs. other eras
Posted: Wed Jan 07, 2026 2:42 pm
I would be interested to hear from the developers on the process of creating a Cold War wargame versus creating a wargame from other periods in history. From what I understand, most "Cold War gone hot" scenarios in games like FCCW or the ones from Wargame Design Studio are based on orders of battle and declassified documents about wargames, contingencies, available technologies, plans of attack, etc., leaving the scenarios ultimately hypothetical in nature and relying on the imagination more so than studying battles that actually occurred. This thought came to me when I switched from playing FCCW last night to one of WDS's American Civil War games and earlier in the week, War Plan Orange: Dreadnoughts in the Pacific.
What is your process for creating scenarios that are hypothetical but nevertheless believable? Do you feel differently about wargaming hypotheticals versus battles that actually occurred? Is one more or less constraining than the other from a designer's POV?
I'm happy to be corrected if I'm off-base with any of the above, as the Cold War is not an era I am intimately familiar with. And thank you for all your work on FCCW!
What is your process for creating scenarios that are hypothetical but nevertheless believable? Do you feel differently about wargaming hypotheticals versus battles that actually occurred? Is one more or less constraining than the other from a designer's POV?
I'm happy to be corrected if I'm off-base with any of the above, as the Cold War is not an era I am intimately familiar with. And thank you for all your work on FCCW!