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Question on Graphics

Posted: Fri Jan 09, 2026 11:53 pm
by Reg
First of all congratulations to the team on updating and expanding the WITP game system into a whole new world. :D

I would like to ask how the underlying graphics engine has been updated for this new release. As great as the WITP/AE game system is, it's Achilles Heel has always been that old graphic engine it was built upon. The inability to utilise multiple screens* and being locked to the default display was always a embuggerance to a smooth running user interface and made the title look old and clunky despite its excellent game play. I'm sure WITP lost a lot of sales to people that couldn't look past their first impressions.

(* in windowed mode it could be displayed on a second screen but the view didn't update)

I worked around these limitations by launching WITP-AE (as well as number of older Matrix titles) in a DxWND window but in this day and age this capability should be built in and not a third party add-on.

All the Best for the success of your new initiative,
Cheers,
Reg

Re: Question on Graphics

Posted: Sat Jan 10, 2026 12:25 pm
by Piteas
The graphical improvements are remarkable and solve the problems you mentioned in your post, although there is a clear inspiration from AE in the new engine graphics.
On the other hand, the graphics are work in progress, because the new engine allows constant improvements.

Re: Question on Graphics

Posted: Sat Jan 10, 2026 10:13 pm
by Reg
Thank you for your response.

The ability to update/mod the game art has always been a big strength of the WITP game system (to which I have contributed extensively in the past).

I am really pleased to hear that the graphics engine technical limitations have been addressed which will improve the user experience and position the game series for the future.

I hope this and future titles in the series do well as SCW looks really good.
(I was wondering where WITP was going to go after AE).