Is there a way to "randomise" an event?
Posted: Fri Jan 16, 2026 2:52 pm
Let's say that I have reinforcements due in 40 mins. However, it would be cool to have the chance that these reinforcement are delayed due to unpredictable causes (roads clogged by refugees, misunderstandings...)
In practice, it would be cool to have a system that simulates unpredictability. Reinforcements can arrive...
70% after 40mins
20% after 60 mins
10% after 80mins
Even cooler would be to have unpredictability when something dire could happen. The basic example is the use of NBC weapons. The WP has them. Will they use them? And then you put in a percentage of possibility (based on the overall narrative of your scenario).
Maybe this opportunity is already present in the Scenario Designer and I missed it. If not, it would be a very welcome addition in future versions.
In practice, it would be cool to have a system that simulates unpredictability. Reinforcements can arrive...
70% after 40mins
20% after 60 mins
10% after 80mins
Even cooler would be to have unpredictability when something dire could happen. The basic example is the use of NBC weapons. The WP has them. Will they use them? And then you put in a percentage of possibility (based on the overall narrative of your scenario).
Maybe this opportunity is already present in the Scenario Designer and I missed it. If not, it would be a very welcome addition in future versions.