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Enemy units and missiles are not removed from Tacview after destroyed in CMO
Posted: Sat Jan 17, 2026 2:12 pm
by longle2718
Hello,
From B1728.2, enemy units and missiles are not removed from tacview after destroyed in CMO. Please fix this.
Re: Enemy units and missiles are not removed from Tacview after destroyed in CMO
Posted: Tue Jan 20, 2026 11:43 am
by Dimitris
Followup from OP on Discord:
I found that playing a scenario in editor with god view mode does not have the tacview issue. In fact, I get better frame rate too.
Re: Enemy units and missiles are not removed from Tacview after destroyed in CMO
Posted: Fri Feb 13, 2026 9:24 am
by Emp_Palpatine
So, I was refering to this in the beta release thread, as I've the same issue.
This plus : enemy contact not updating upon identification as such or classification.
Re: Enemy units and missiles are not removed from Tacview after destroyed in CMO
Posted: Fri Feb 13, 2026 10:13 am
by Dimitris
IIRC this was fixed in B1774, and the fix should also be included in B1817. Can you give it a try with either of these ?
Re: Enemy units and missiles are not removed from Tacview after destroyed in CMO
Posted: Sat Feb 14, 2026 12:01 pm
by longle2718
Thank you, but I cannot test out B1817 since I have the Steam version. B1774 still has the bug.
Re: Enemy units and missiles are not removed from Tacview after destroyed in CMO
Posted: Sat Feb 28, 2026 11:29 am
by longle2718
It is still not fixed in Steam B 1825.2
Re: Enemy units and missiles are not removed from Tacview after destroyed in CMO
Posted: Thu Mar 05, 2026 9:00 pm
by longle2718
Please fix, Tacview fog of war has been buggy since last year. Or at least please give the option to disable Tacview fog of war (without having to go to the editor god eye view).
Re: Enemy units and missiles are not removed from Tacview after destroyed in CMO
Posted: Fri Mar 06, 2026 12:15 pm
by Dimitris
We hear you, and we'll have a look at this once v1.09 is released. No promises but we'll try.