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thinner "light woods" hex mod ?

Posted: Sat Jan 17, 2026 5:04 pm
by cathar1244
I would like to merge a "light woods" hex with marshland to create a new .png graphic for "wooded marshland", but every "light woods" representation I've seen has too many trees for this purpose.

Does anyone have a version of the "light woods" graphics files that are less densely forested than the standard game files ?

:D

Re: thinner "light woods" hex mod ?

Posted: Sat Jan 17, 2026 10:52 pm
by Telumar
Have you looked at Cabido's Mod? Or is this still too populated?

https://drive.google.com/file/d/1lbpdh7 ... dM7vb/view

Re: thinner "light woods" hex mod ?

Posted: Sun Jan 18, 2026 11:44 am
by Lobster
In the real world a wooded marshland is called a swamp. I went with full tile graphics for 'wooded marsh' in Campaign Barbarossa. FiTE 2 might have what you want. I modified jungle. Since FitE2 started with a wooded marsh tile I gave them maybe they stuck with that when they made their own. They called theirs taiga but there is no taiga south of a certain line so I don't think that makes any sense. Taiga is a far north biome. Taiga (or Boreal Forests) represent the largest terrestrial biome. Occurring between 50 and 60 degrees north latitudes. Certainly not in the Pripets. I think taiga deserves a tile of it's own since it is a unique biome. Each to their own. ;)

Britannica: swamp, type of wetland ecosystem characterized by mineral soils with poor drainage and by plant life dominated by trees. The latter characteristic distinguishes a swamp from a marsh, in which plant life consists largely of grasses.

swamp:
swamp-1330465_960_720.jpg
swamp-1330465_960_720.jpg (383.73 KiB) Viewed 375 times
marsh:
Meadowlands_Lyndhurst.jpg
Meadowlands_Lyndhurst.jpg (101.27 KiB) Viewed 375 times
taiga:
maxresdefault.jpg
maxresdefault.jpg (140.06 KiB) Viewed 372 times

Re: thinner "light woods" hex mod ?

Posted: Sun Jan 18, 2026 5:28 pm
by cathar1244
Thanks for the comments, fellows.

Telumar, yes Cabido's version was still fairly thick. Different style of tree representation as well.

Lobster, the "m_forest" tiles in Campaign Barbarossa actually look like "light woods". Could I use those as a starting point for what I want to do ? Yeah, you're absolutely correct about swamp vs marsh. "Swamp" is a better name for that terrain simply in terms of being concise.

The names of the forest tiles in TOAW is passing interesting. "c" forest was (I assume) coniferous, "d" was broadleaf trees, (deciduous), "t" was tropical. I think "m" originally was for mixed "c" and "d" forest. In any case, the thickness of trees in the "m" tiles indicate true forest as opposed to scattered trees. At some point in design, someone wanted a terrain type with trees that wasn't dense forest and "light woods" came into being.

:D

Re: thinner "light woods" hex mod ?

Posted: Sun Jan 18, 2026 8:48 pm
by sPzAbt653
The guy that made the D21 map made a tile labeled 'Wilderness' to represent the boreal forest that Wiki reports covers most of Finland. I think he used the dune tile overlayed with the jungle graphic but colored darker. Or maybe it was dense forest colored jungle. This has nothing to do with swamp, I only mention it because I liked the term Wilderness. :D

Re: thinner "light woods" hex mod ?

Posted: Sun Jan 18, 2026 10:03 pm
by Lobster
cathar1244 wrote: Sun Jan 18, 2026 5:28 pm Thanks for the comments, fellows.

Telumar, yes Cabido's version was still fairly thick. Different style of tree representation as well.

Lobster, the "m_forest" tiles in Campaign Barbarossa actually look like "light woods". Could I use those as a starting point for what I want to do ? Yeah, you're absolutely correct about swamp vs marsh. "Swamp" is a better name for that terrain simply in terms of being concise.

The names of the forest tiles in TOAW is passing interesting. "c" forest was (I assume) coniferous, "d" was broadleaf trees, (deciduous), "t" was tropical. I think "m" originally was for mixed "c" and "d" forest. In any case, the thickness of trees in the "m" tiles indicate true forest as opposed to scattered trees. At some point in design, someone wanted a terrain type with trees that wasn't dense forest and "light woods" came into being.

:D
The biggest issue I had with the default wetlands was how winter affected it all. With a swamp the water can be frozen over but you still have the forest part of it to contend with. Nothing like that with the default tile set. That's the only reason I with the jungle tile. To have something difficult no matter the weather than what is offered in the vanilla set. Maybe Bob can give us something in the future. :lol:

Re: thinner "light woods" hex mod ?

Posted: Mon Jan 19, 2026 12:06 pm
by cathar1244
sPzAbt653 wrote: Sun Jan 18, 2026 8:48 pm The guy that made the D21 map made a tile labeled 'Wilderness' to represent the boreal forest that Wiki reports covers most of Finland. I think he used the dune tile overlayed with the jungle graphic but colored darker. Or maybe it was dense forest colored jungle. This has nothing to do with swamp, I only mention it because I liked the term Wilderness. :D
Now if we could just set the game effects for the terrain tiles. :)

Regards--

Re: thinner "light woods" hex mod ?

Posted: Tue Jan 20, 2026 1:13 pm
by cathar1244
I merged two tiles to make this "swamp tile".

Bob Cross graciously allowed me to use a tile he had employed in his original "Soviet Union 1941" scenario. The other tile was the m_forest tile (but edited to remove many of the trees.)
swamp tiles jpg.jpg
swamp tiles jpg.jpg (322.04 KiB) Viewed 291 times
:D

Re: thinner "light woods" hex mod ?

Posted: Thu Jan 22, 2026 10:53 am
by cathar1244
Attached is an alternate version of "swamp" tiles. The .zip file includes a file called h_tiles_light_woods.png, this is the m_forest tile but with less trees.
swamp2.jpg
swamp2.jpg (277.08 KiB) Viewed 261 times
:D