Page 1 of 1

Couple of suggestions

Posted: Tue Jan 20, 2026 5:01 pm
by jatzi
Maybe Ive missed this but I think fishing should be a part of the game as a agricultural building we can build. Its not really a big thing, mostly just flavor but fishing is huge for food sources around the entire world. And surely this would be true elsewhere if the biology allows it. They function basically the same way, its just another building that can be built by either us or private industry. This also has the added benefit of tying in the marine biology that sometimes gets generated to no effect currently.

Another thought is it would be great to see a battle history. Now that can get really quite long so idk exactly how to do this. Maybe store the reports in the game, then periodically export it all to a separate file and delete them? Or just store the log going back just a dozen turns or so? Something like that but I constantly find myself wanting to go back and look at previous battles to see performance stats. Even within the same turn so if its just retaining the reports of battles you fight in your own turn thatd be great. Unless Im dumb and have missed this is already a thing, I know you can see reports of battles against you in the history tab but thats it afaik. Perhaps adding a history tab for the current turn, like it gets updated as you go through the turn. Thatd be nice for comparing territory change during wars without going back to previous turns or making autosaves at the start of a turn. Good for AARs. And part of that would be looking at the battles you've fought during the current turn.

Thats all thanks