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Jochen Heiden's WiS Tutorial Series Playlist (9 Feb 26)

Posted: Thu Jan 22, 2026 10:13 pm
by BananaConvention
Hey all,

I am combining all of my current video tutorials for War in Spain into one thread, and I'll be asking the admin to pin this as a topic above so as not to clutter the general chat. As I make more videos, I will update this post here. If you have any questions/comments/critiques/ and/or suggestions about future video topics, please reply here. Thank you for your interest!

1) The Main Screen:
https://youtu.be/5U1_G0_9_cg

2) Start a PBEM - It's Complicated!
https://youtu.be/p7A4hDn5xbk

3) The Main Preferences Screen
https://youtu.be/SGmTFINtsfg

4) The Advanced Preferences Screen
https://youtu.be/886QDDlrVBQ

5) The LCU & Air Group Side Bars
https://youtu.be/H67woHVaPzQ

6) Scenario 7 Balearic Islands Tutorial
https://youtu.be/AwzHUVzS4Ig

7) Air Unit User Interface (UI)
https://youtu.be/I5qFJc5X7Lo

Re: Jochen Heiden's WiS Tutorial Series Playlist (22 Jan 26)

Posted: Fri Jan 23, 2026 2:00 pm
by jwilkerson
I'm not Jochem and I don't do REAL video tutorials, but Jochem got delayed by a power outage in his area last night, so I'm putting up this attempt to do a no audio (fake) tutorial as I've been asked about this topic several times. So here goes.
===============================

It sounds like M/S have released all the video footage I gave them, so here's some "raw" footage that might be of assistance. One thing we can do in this new engine is "Riverine Operations". That is using small draft vessels to move troops and supplies up and down rivers. The navigatable portions of the rivers are marked with an extra dotted line and have blue circles containing a number, representing the draft at which a vessel cannot move on that section of the river. So in this example we see "11" in the blue circles for the Ebro river. That means all vessels must have a draft of 10 or less to move on this river.

I do a full example of creating and loading a Riverine Amphibious Force, with an Amphib TF and a Bombardment TF. The "bombarding" vessels just have machineguns, so they won't do much damage, but they will hopefully absorb some shots that would otherwise be directed at the troop carrying ships.

I use Riverine operations in WIS as much as possible. Its difficult for the other side to predict where you will land next, so it presents "horns of a delima" situations for the other side. Its also possible to evacuate friendly cut off troops via similar methods and I've done that a time or so as well. It takes a LOT of tiny vessels to move even one full strength Battalion, so gather up all the low draft vessels you can find for your Riverine Operations !

I don't do voice, so you'll just have to watch and pay attention 😄

Eventually Jochem will do a REAL tutorial on Riverine Operations, but until then, here's my actual, even if crappy, example 🙂

https://www.youtube.com/watch?v=LGN6L0tSJyk

2) Start a PBEM - It's Complicated!

Posted: Sat Jan 24, 2026 3:08 am
by BananaConvention
In this video I am going to discuss how to start a PBEM campaign with another player as both the Nationalists and the Republicans. This is a complicated process if you've never done it before, so follow along closely!

https://youtu.be/p7A4hDn5xbk

Re: 2) Start a PBEM - It's Complicated!

Posted: Sat Jan 24, 2026 5:49 pm
by btd64
BananaConvention wrote: Sat Jan 24, 2026 3:08 am In this video I am going to discuss how to start a PBEM campaign with another player as both the Nationalists and the Republicans. This is a complicated process if you've never done it before, so follow along closely!

https://youtu.be/p7A4hDn5xbk
Once you have done it a few times, it gets easier....GP

War in Spain Tutorial Series: Preferences Screen

Posted: Sat Jan 24, 2026 8:41 pm
by BananaConvention
In this video I am going to discuss all the options in the main preferences screen and do my best to explain the video settings and what works best for me.

https://youtu.be/SGmTFINtsfg

War in Spain Tutorial Series: Advanced Preferences Screen

Posted: Sat Jan 24, 2026 8:42 pm
by BananaConvention
In this video I am going to discuss all the options in the advanced preferences screen and do my best to explain what these options are.

https://youtu.be/886QDDlrVBQ

Re: Jochen Heiden's WiS Tutorial Series Playlist (24 Jan 26)

Posted: Sat Jan 24, 2026 10:48 pm
by BananaConvention
In this video I am going to discuss how the LCU and Air Group Side Bars work and what they can do.

https://youtu.be/H67woHVaPzQ

Scenario 7 Balearic Islands Tutorial

Posted: Tue Jan 27, 2026 12:03 am
by BananaConvention
In this video I am going to show you how to get this scenario moving, and how to get troops landed on Ibiza and Mallorca. This is intended for new players struggling with basic game mechanics. Post in the comments if you want to see me play it to the end!

https://youtu.be/AwzHUVzS4Ig

Re: Jochen Heiden's WiS Tutorial Series Playlist (26 Jan 26)

Posted: Tue Jan 27, 2026 7:04 am
by bradfordkay
Since this game has similar Port size based TF loading restrictions to AE, wouldn't it be better to make use of the large port at Tarragona for loading the troops that are there in order to relieve the pressure on the port at Barcelona? Just asking in order to understand the game system better.

Re: Jochen Heiden's WiS Tutorial Series Playlist (26 Jan 26)

Posted: Wed Jan 28, 2026 4:27 am
by BananaConvention
bradfordkay wrote: Tue Jan 27, 2026 7:04 am Since this game has similar Port size based TF loading restrictions to AE, wouldn't it be better to make use of the large port at Tarragona for loading the troops that are there in order to relieve the pressure on the port at Barcelona? Just asking in order to understand the game system better.
Barcelona's port has not been a LIMFAC for loading up at this point.

Re: Jochen Heiden's WiS Tutorial Series Playlist (26 Jan 26)

Posted: Thu Jan 29, 2026 7:33 am
by terry1040
bradfordkay wrote: Tue Jan 27, 2026 7:04 am Since this game has similar Port size based TF loading restrictions to AE, wouldn't it be better to make use of the large port at Tarragona for loading the troops that are there in order to relieve the pressure on the port at Barcelona? Just asking in order to understand the game system better.
Tarragona is a Civilian Port.
Limitations are as follows (according to Google Notebook LLM):

In the "War in Spain" game engine, the primary limitations of a civilian port center on its restricted infrastructure for military operations, particularly regarding rearming.

• Drastically Lower Rearming Levels: Civilian ports have significantly lower rearming capacities than military ports of the same size. For example, a level 3 military port has a rearming level of 1100, while a level 3 civilian port has a level of only 40. Even at the maximum size (level 10), a civilian port only reaches a rearm level of 100, compared to 7000 for a military port.

• Inability to Service Large Warships: Because civilian ports lack specialized infrastructure, they generally cannot handle the rearming requirements of large warships. They are typically limited to rearming Anti-Submarine Warfare (ASW) weapons or other very small weapon systems.

• Reduced Effectiveness of Naval Support: Naval support squads are much less effective when stationed at a civilian port. Each squad provides only 20% of the rearming bonus it would offer at a military port. Specifically, a squad adds only +1 to the rearm level in a civilian port, whereas it would add +5 in a military one.

• High Cost of Militarization: While a player can choose to "militarize" a civilian port to overcome these limits, the process is difficult. It requires a high expenditure of supplies and results in the port being 100% damaged (closed) during the reconstruction, requiring many engineers to be present for repairs.

• Identification in UI: Civilian ports are identified in the Hex Information Display or bottom panel by a trailing "c" following the port size digits.

Despite these limitations, civilian ports are capable of rearming ASW weapons regardless of size, which allows convoy escorts to stay supplied without needing to return to a major military naval base.

Things to consider.
Probably no effect for this particular scenario, but anyway.
I love this approach.
Soo much to learn. :D

Terry

Re: Jochen Heiden's WiS Tutorial Series Playlist (26 Jan 26)

Posted: Thu Jan 29, 2026 7:31 pm
by bradfordkay
terry1040 wrote: Thu Jan 29, 2026 7:33 am
bradfordkay wrote: Tue Jan 27, 2026 7:04 am Since this game has similar Port size based TF loading restrictions to AE, wouldn't it be better to make use of the large port at Tarragona for loading the troops that are there in order to relieve the pressure on the port at Barcelona? Just asking in order to understand the game system better.
Tarragona is a Civilian Port.
Limitations are as follows (according to Google Notebook LLM):

In the "War in Spain" game engine, the primary limitations of a civilian port center on its restricted infrastructure for military operations, particularly regarding rearming.

• Drastically Lower Rearming Levels: Civilian ports have significantly lower rearming capacities than military ports of the same size. For example, a level 3 military port has a rearming level of 1100, while a level 3 civilian port has a level of only 40. Even at the maximum size (level 10), a civilian port only reaches a rearm level of 100, compared to 7000 for a military port.

• Inability to Service Large Warships: Because civilian ports lack specialized infrastructure, they generally cannot handle the rearming requirements of large warships. They are typically limited to rearming Anti-Submarine Warfare (ASW) weapons or other very small weapon systems.

• Reduced Effectiveness of Naval Support: Naval support squads are much less effective when stationed at a civilian port. Each squad provides only 20% of the rearming bonus it would offer at a military port. Specifically, a squad adds only +1 to the rearm level in a civilian port, whereas it would add +5 in a military one.

• High Cost of Militarization: While a player can choose to "militarize" a civilian port to overcome these limits, the process is difficult. It requires a high expenditure of supplies and results in the port being 100% damaged (closed) during the reconstruction, requiring many engineers to be present for repairs.

• Identification in UI: Civilian ports are identified in the Hex Information Display or bottom panel by a trailing "c" following the port size digits.

Despite these limitations, civilian ports are capable of rearming ASW weapons regardless of size, which allows convoy escorts to stay supplied without needing to return to a major military naval base.

Things to consider.
Probably no effect for this particular scenario, but anyway.
I love this approach.
Soo much to learn. :D

Terry

That affects only re-arming Naval vessels, not loading transports.

War in Spain Tutorial Series: Air Unit User Interface (UI)

Posted: Tue Feb 10, 2026 1:43 am
by BananaConvention
In this video I am going to show you how the air unit user interface works.

https://youtu.be/I5qFJc5X7Lo