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Replace Mode confused + new questions

Posted: Fri Jan 23, 2026 3:00 pm
by Seufner
In the manual are: 3 modes:

2.2.2 Preferences Screen
Replace Mode – There are three types for Replacement Modes. See section 16 for more details on replacement modes. They are as follows:
Pool: This is a mode where abstract production points from the industry are shipped. these can turn into any device as required by LCU’s or Air Units to create replacements.
Supply: The player does not have to do more than to ensure the bases are in good supply. This supply is spent to
“teleport” replacements from the pool into the units.
Device Ship: This is a detailed system using reserve

But in 16.1 Replacements Models S. 373
Supply based
Pool Point Shipping – In this mode, you need to create reserve ground units, or RSVs, and edit the TOE of the unit to take reservists as well as armament or AFV pool points.
Detailed/Device shipping

at the end of this section is this mentioned: "The AI will always use model 1 or 3 and never ship pool points. The
AI will play by the rules." But in the next section the models are numbered different

8.2.10 Unit TOE Screen
From the Preferences Screen, If the player selects replacement model 0, then “pool points” would be used for armament, AFV and manpower, (Reservists), to simplify the replacement process. Using replacement model 1, local supply will be used to replace devices to your LCU’s from the pool. Replacement model 2 is the most realistic. The players would have to build replacement (RSV) units and move them to the front-line units.

My questions are: Is "pool point shipping" in replacements models section the "pool" thing in the preference screen section? I tested it and got replacements without biulding RSV units. So im confused.
And what is 0, 1 and 2? Is 0 = pool, 1= supply, 2 = device shipping? Then "replacements models" section is mixed up? Their is first suplly then "pool point shipping " with RSV and then "device shipping?
The description with RSV at pool point shipping and "pool" at the preference section are mixed up too.

I need some clarifications.
I hope, that is understandable

Re: Replace Mode confused

Posted: Fri Jan 23, 2026 4:16 pm
by Seufner
Second question: The ** in the toe screen on the right side. What does it means? In the manual stands something for the middle section ** = immobile. But i gave a units a big naval gun, which had the ** on the right screen. But its "clean" in the middle section and can move with combat or/and move stance.
See: screenshot

Re: Replace Mode confused

Posted: Fri Jan 23, 2026 4:38 pm
by RangerJoe
Seufner wrote: Fri Jan 23, 2026 4:16 pm Second question: The ** in the toe screen on the right side. What does it means? In the manual stands something for the middle section ** = immobile. But i gave a units a big naval gun, which had the ** on the right screen. But its "clean" in the middle section and can move with combat or/and move stance.
See: screenshot
That might be because there are women in the unit ;) or the type of unit it is. If that were a CD (coastal defense) unit, it would most likely be immobile especially if it had a regular ammunition dump.

Re: Replace Mode confused

Posted: Fri Jan 23, 2026 4:46 pm
by Alessandro S.
Seufner wrote: Fri Jan 23, 2026 3:00 pm In the manual are: 3 modes:
at the end of this section is this mentioned: "The AI will always use model 1 or 3 and never ship pool points. The
AI will play by the rules." But in the next section the models are numbered different
You're right. The order seems to have been confused.

<< Is "pool point shipping" in replacements models section the "pool" thing in the preference screen section?>>
Yes.
Pool points are used when a nation has on map economy. Factories produce these points ( they are stored in the base with the industry and can be transported just like supply ) and LCU consume the point of the base they draw supply from for to create replacements.
WIS has no such economy in stock SCN, but there might be mods and SCN in the future that will have weapon factories on map.

<<Then "replacements models" section is mixed up?>>
Section 2.2.2 Preferences Screen is the correct order.
Model 0 -- Pool: This is a mode where abstract production points from the industry are shipped. these can turn into any device as required by LCU’s or Air Units to create replacements.
Model 1 -- Supply: The player does not have to do more than to ensure the bases are in good supply. This supply is spent to
“teleport” replacements from the pool into the units.
Model 2 -- Device Ship: This is a detailed system using reserve

16.1 Replacements Models S. 373 seems mixed up in the order.

<<at the end of this section is this mentioned: "The AI will always use model 1 or 3 and never ship pool points. The>>
Should be: "at the end of this section is this mentioned: "The AI will always use model 1 or 2 and never ship pool points."

<<Second question: The ** in the toe screen on the right side. What does it means? In the manual stands something for the middle section ** = immobile. But i gave a units a big naval gun, which had the ** on the right screen. But its "clean" in the middle section and can move with combat or/and move stance. >>
Yes,you are absolutely right. You found a spot where old code told devices with high loadcost to be immobile when this is no longer used.
I fixed this right now and it should no longer appear as static in the list on the right in the next update.

Re: Replace Mode confused

Posted: Fri Jan 23, 2026 4:53 pm
by Seufner
Alessandro S. wrote: Fri Jan 23, 2026 4:46 pm
You're right. The order seems to have been confused.

<< Is "pool point shipping" in replacements models section the "pool" thing in the preference screen section?>>
Yes.
Pool points are used when a nation has on map economy. Factories produce these points ( they are stored in the base with the industry and can be transported just like supply ) and LCU consume the point of the base they draw supply from for to create replacements.
WIS has no such economy in stock SCN, but there might be mods and SCN in the future that will have weapon factories on map.
So no RSV are needed in the two abstract modes: "pool" and "supply"? In the replacement section are RSB-Units mentionts under the "pool point shipping". That confused my the most.

Re: Replace Mode confused + new questions

Posted: Fri Jan 23, 2026 7:13 pm
by Alessandro S.
The model that requires shipment of pool points can require a RSV. AFV and Armament points are moved between bases like any other items, they can be shipped without a RSV unit.
Armament and AFV points are cargo, but "Reservists" are soldiers and thus "squads". The need a land unit to hold them like any other LCU, and supply on ship to keep them alive.
These squads and points are then "consumed" when replacing combat squads in LCU near the RSV unit.
It is, however, handy to also move AFV and Armament points in a RSV. Simply because you have better control over where to move them, and when to spend them.

Nations which have no oversea bases can use the pool point model without the need for any RSV units moving them.

The "supply" model does not need any RSV to be built. The game uses supply from a nearby base. It is spent to instantly draw replacement devices from the pool of the nation.
The maximum number to be drawn per day depends on the supply level of the base.
Thus it is the model which requires the least player action for replacements.

Re: Replace Mode confused + new questions

Posted: Fri Jan 23, 2026 9:28 pm
by RangerJoe
I felt that the RSV units would represent the Replacement Depots for troops that the US Army used in World War II as well as the rear echelon maintenance units that repaired vehicles and other equipment. The nickname for the Replacement Depots was Repple Depple.