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User Interface / Dialogues inconsistencies - Suggestions for Optimization

Posted: Sun Jan 25, 2026 9:00 am
by terry1040
While I really enjoy the complexity and enhancements of the system, I have mixed feelings about some inconsistencies of the user interface / dialogues.

While I do understand the need for the approach to offer the "familiar" dialogues of WitP-AE, in my opinion it is a missed opportunity not to also offer these in a seperate window. I absolutely love the LCU List being a seperate window that I can move off-screen to another monitor. It can be resized to my likings, very good.

I would love to see all MAIN MAP pop-up dialogies to be optionally displayed in a seperate window.

Furthermore, for new dialogues that did not exist in WitP-AE like the Aircraft Sidebar, i do not understand why this have another approach for the interface dialogue? Why not also in a seperate window?

From the LCU List, when I press the "Devices" or "Leader" button, another windows opens (great!) but, why are these Modal DIalogues, i.e. while they are open, no other interaction with the LCU list is possible. In my opinion, both dialogues should be open for a best overview of the unit.

Also when clicking on the "full list" or "details" button, the Main LCU Dialogue on the Main Map opens and it closes the LCU List. Why? Just leave it displayed. I do understand, that when only using one screen, the screen space is limited and it might be cluttered and very full. However please provide at least an option to keep the seperate dialogue windows open for players that are using a seperate monitors.

Don't get me wrong, I really enjoy the game and do see a lot of potential, but please spend some time to smoothen/polish the interface for a better overall user experience.

And please think about offering the player more options to select/resize the fonts in all dialogues.

Thanks for considering these suggestions for future updates of the game.

Cheers

Terry

Re: User Interface / Dialogues inconsistencies - Suggestions for Optimization

Posted: Sun Jan 25, 2026 1:20 pm
by Lobben
Many dialog windows have completly different font sizes. Some seem to scale with settings, some not.

All windows should handle scaling of fonts in a similar maner. If this is a new engine why would you build stuff so unconsistently?

It's like different people worked on different windows without communicating, or some stuff is just taken from WiP:AE and some is build new. Its strange.

Hopefully it can be improved, I think it will be hard to turn this into a series otherwise. It's severly outdated now, think how it will be in 5-10 years.

Re: User Interface / Dialogues inconsistencies - Suggestions for Optimization

Posted: Sun Jan 25, 2026 3:05 pm
by francescomolina
Lobben wrote: Sun Jan 25, 2026 1:20 pm Many dialog windows have completly different font sizes. Some seem to scale with settings, some not.

All windows should handle scaling of fonts in a similar maner. If this is a new engine why would you build stuff so unconsistently?

It's like different people worked on different windows without communicating, or some stuff is just taken from WiP:AE and some is build new. Its strange.

Hopefully it can be improved, I think it will be hard to turn this into a series otherwise. It's severly outdated now, think how it will be in 5-10 years.
This game is sadly a patchwork of old windows 95 style mixed with modern Windows .. just to keep old 32-bit-programming code