User Interface / Dialogues inconsistencies - Suggestions for Optimization
Posted: Sun Jan 25, 2026 9:00 am
While I really enjoy the complexity and enhancements of the system, I have mixed feelings about some inconsistencies of the user interface / dialogues.
While I do understand the need for the approach to offer the "familiar" dialogues of WitP-AE, in my opinion it is a missed opportunity not to also offer these in a seperate window. I absolutely love the LCU List being a seperate window that I can move off-screen to another monitor. It can be resized to my likings, very good.
I would love to see all MAIN MAP pop-up dialogies to be optionally displayed in a seperate window.
Furthermore, for new dialogues that did not exist in WitP-AE like the Aircraft Sidebar, i do not understand why this have another approach for the interface dialogue? Why not also in a seperate window?
From the LCU List, when I press the "Devices" or "Leader" button, another windows opens (great!) but, why are these Modal DIalogues, i.e. while they are open, no other interaction with the LCU list is possible. In my opinion, both dialogues should be open for a best overview of the unit.
Also when clicking on the "full list" or "details" button, the Main LCU Dialogue on the Main Map opens and it closes the LCU List. Why? Just leave it displayed. I do understand, that when only using one screen, the screen space is limited and it might be cluttered and very full. However please provide at least an option to keep the seperate dialogue windows open for players that are using a seperate monitors.
Don't get me wrong, I really enjoy the game and do see a lot of potential, but please spend some time to smoothen/polish the interface for a better overall user experience.
And please think about offering the player more options to select/resize the fonts in all dialogues.
Thanks for considering these suggestions for future updates of the game.
Cheers
Terry
While I do understand the need for the approach to offer the "familiar" dialogues of WitP-AE, in my opinion it is a missed opportunity not to also offer these in a seperate window. I absolutely love the LCU List being a seperate window that I can move off-screen to another monitor. It can be resized to my likings, very good.
I would love to see all MAIN MAP pop-up dialogies to be optionally displayed in a seperate window.
Furthermore, for new dialogues that did not exist in WitP-AE like the Aircraft Sidebar, i do not understand why this have another approach for the interface dialogue? Why not also in a seperate window?
From the LCU List, when I press the "Devices" or "Leader" button, another windows opens (great!) but, why are these Modal DIalogues, i.e. while they are open, no other interaction with the LCU list is possible. In my opinion, both dialogues should be open for a best overview of the unit.
Also when clicking on the "full list" or "details" button, the Main LCU Dialogue on the Main Map opens and it closes the LCU List. Why? Just leave it displayed. I do understand, that when only using one screen, the screen space is limited and it might be cluttered and very full. However please provide at least an option to keep the seperate dialogue windows open for players that are using a seperate monitors.
Don't get me wrong, I really enjoy the game and do see a lot of potential, but please spend some time to smoothen/polish the interface for a better overall user experience.
And please think about offering the player more options to select/resize the fonts in all dialogues.
Thanks for considering these suggestions for future updates of the game.
Cheers
Terry