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B1776 PS-1 Amphibian AC ASW bug

Posted: Sun Jan 25, 2026 12:33 pm
by Nikel
Amphibian ACs cannot deploy dipping sonar, feature not added to the engine.

OK, but there is also a problem with sonobuoys and engaging with torpedos.

In this scenario a Japanese PS-1 can deploy sonobuoys, however after that the player lose control of the AC, not responding to unassign, RTB, plotting course, unactivate the DS... And will fly in straight line for a long time avoiding the NFZ. At some point it will come back.

The reason is that is trying to deploy the dipping sonar, what was not ordered and what cannot be done.

To reproduce engage the red sub contact and in the way to it drop active sonobuoys, at some point it will try to deploy the DS and control is lost.


Edit: apparently is more related with engaging than with the sonobuoys. Automatic engage target and after flying by, the bug happens.

It will also happen if you inactivate de the DS before engaging.

It will not happen if you remove the DS from the AC's sensors.


DS.gif
DS.gif (6.17 MiB) Viewed 251 times

Re: B1776 PS-1 Amphibian AC ASW bug

Posted: Mon Jan 26, 2026 10:49 pm
by Raptorx7_slith
Thanks for the report, logged as 0017147

Re: B1776 PS-1 Amphibian AC ASW bug

Posted: Wed Jan 28, 2026 5:50 am
by boogabooga
From what I understand, PS-1 landed on open water to use its dipping sonar. It put the boat in flying boat.

Idea for a workaround- model it as a helicopter such that hover abstracts the landing on water.

Re: B1776 PS-1 Amphibian AC ASW bug

Posted: Wed Jan 28, 2026 2:27 pm
by tylerblakebrandon
boogabooga wrote: Wed Jan 28, 2026 5:50 am From what I understand, PS-1 landed on open water to use its dipping sonar. It put the boat in flying boat.

Idea for a workaround- model it as a helicopter such that hover abstracts the landing on water.
Linking my comment on another thread about PS-1 dipping sonar.

https://forums.matrixgames.com/viewtopi ... r#p5258238