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Overkill
Posted: Mon Jan 26, 2026 1:34 pm
by melvi
Is there anything you can do to avoid this overkill/waste of ammo?

- waste of ammo and torpedoes.jpg (486.97 KiB) Viewed 516 times
Those ships would had sunk with like 1/10 of the hits they have received.
Regards:
Melvi
Re: Overkill
Posted: Mon Jan 26, 2026 2:14 pm
by atheory
I imagine most of those shell hits are from small caliber (machinegun type guns) that do little damage. The game appears quite proud to announce every bullet hit

Re: Overkill
Posted: Mon Jan 26, 2026 3:51 pm
by Alessandro S.
Not really. If you do not expect resistance you can have them sail without torpedoes.
A right side mouse button click on "re arm from port" should dump all torps into the pool.
But there is not currently a way to tell a TF which weapons to use.
Re: Overkill
Posted: Mon Jan 26, 2026 4:38 pm
by RangerJoe
melvi wrote: Mon Jan 26, 2026 1:34 pm
Is there anything you can do to avoid this overkill/waste of ammo?
waste of ammo and torpedoes.jpg
Those ships would had sunk with like 1/10 of the hits they have received.
Regards:
Melvi
You can keep your ships at home. But really, a lot of those hits are light AA fire, if you hit one of the "flag" symbols during the combat, you will see a list of what guns hits what ship.
Re: Overkill
Posted: Mon Jan 26, 2026 5:08 pm
by melvi
RangerJoe wrote: Mon Jan 26, 2026 4:38 pm
You can keep your ships at home. But really, a lot of those hits are light AA fire, if you hit one of the "flag" symbols during the combat, you will see a list of what guns hits what ship.
Aham! thats very nice to know!
Besides i dont know what are my ships doing firing a 7. something milimiters machine AA gun towards those merchants, bah.
Regards:
Melvi
Re: Overkill
Posted: Mon Jan 26, 2026 5:54 pm
by RangerJoe
melvi wrote: Mon Jan 26, 2026 5:08 pm
RangerJoe wrote: Mon Jan 26, 2026 4:38 pm
You can keep your ships at home. But really, a lot of those hits are light AA fire, if you hit one of the "flag" symbols during the combat, you will see a list of what guns hits what ship.
Aham! thats very nice to know!
Besides i dont know what are my ships doing firing a 7. something milimiters machine AA gun towards those merchants, bah.
Regards:
Melvi
In my last beta test game, one machine gun hit and an empty tanker blew up!
Re: Overkill
Posted: Mon Jan 26, 2026 5:58 pm
by melvi
RangerJoe wrote: Mon Jan 26, 2026 5:54 pm
In my last beta test game, one machine gun hit and an empty tanker blew up!
Doh! Really???? Thats a L.U.C.K.Y. shot for sure!
Regards:
Melvi
Re: Overkill
Posted: Mon Jan 26, 2026 10:31 pm
by RangerJoe
melvi wrote: Mon Jan 26, 2026 5:58 pm
RangerJoe wrote: Mon Jan 26, 2026 5:54 pm
In my last beta test game, one machine gun hit and an empty tanker blew up!
Doh! Really???? Thats a L.U.C.K.Y. shot for sure!
Regards:
Melvi
Not for that tanker crew!
Re: Overkill
Posted: Mon Jan 26, 2026 10:35 pm
by melvi
RangerJoe wrote: Mon Jan 26, 2026 10:31 pm
Not for that tanker crew!
Yeahhhhhhh, i B.E.T.

Re: Overkill
Posted: Tue Feb 03, 2026 2:54 am
by panzer51
So if this is normal to see ship sinking by being hit by several 7.7mm bullets then the game has a serious problem.
Re: Overkill
Posted: Tue Feb 03, 2026 8:06 am
by melvi
panzer51 wrote: Tue Feb 03, 2026 2:54 am
So if this is normal to see ship sinking by being hit by several 7.7mm bullets then the game has a serious problem.
Have you had any ship sunk with only 7 mm bullets???? really??? Did you caught any screenshot?
I have needed some of those and couple torpedoes and/or 120mm/76.2 mm in the tens....
Regards:
Melvi
Re: Overkill
Posted: Tue Feb 03, 2026 9:06 am
by Wiedrock
melvi wrote: Mon Jan 26, 2026 1:34 pm
Is there anything you can do to avoid this overkill/waste of ammo?
waste of ammo and torpedoes.jpg
Those ships would had sunk with like 1/10 of the hits they have received.
Regards:
Melvi
Why is the last line of the report cut off? Or what is "Starb"?
Re: Overkill
Posted: Tue Feb 03, 2026 9:12 am
by adarbrauner
RangerJoe wrote: Mon Jan 26, 2026 4:38 pm
You can keep your ships at home. But really, a lot of those hits are light AA fire, if you hit one of the "flag" symbols during the combat, you will see a list of what guns hits what ship.
3 torpedoes (and the poster does not specify how many torps were launched in total) for that AK target only is still too much.
Devs better tweak something to limit it according to the target, otherwise in high intensity engagements WITPAE style this detail could easily become critical.
Re: Overkill
Posted: Tue Feb 03, 2026 10:37 am
by RangerJoe
adarbrauner wrote: Tue Feb 03, 2026 9:12 am
RangerJoe wrote: Mon Jan 26, 2026 4:38 pm
You can keep your ships at home. But really, a lot of those hits are light AA fire, if you hit one of the "flag" symbols during the combat, you will see a list of what guns hits what ship.
3 torpedoes (and the poster does not specify how many torps were launched in total) for that AK target only is still too much.
Devs better tweak something to limit it according to the target, otherwise in high intensity engagements WITPAE style this detail could easily become critical.
Look at the skill levels of the crews firing the weapons . . .
It also depends upon the torpedo size and thus the warhead size, you probably won't get too many large naval engagements in WIS like people do in WITP:AE.
A player can apparently also offload torpedoes from his ships.