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Scripted rail cars.

Posted: Wed Jan 28, 2026 12:25 am
by melvi
When turn 30-07-36 was resolved the Nacionales took undefended Carmona hex 74,124, on 31-07-26 when I read the report I went to Carmona and I saw 2 republican LCUs of one rail car each, as shown in the screenshot, they have the word “script” written down there so I thought I could let you know. No biggie cause next turn Nacionales killed them too.
Carmona01.jpg
Carmona01.jpg (691.91 KiB) Viewed 123 times
Carmona02.jpg
Carmona02.jpg (744.51 KiB) Viewed 123 times
Carmona03.jpg
Carmona03.jpg (764.99 KiB) Viewed 123 times
scripted rail cars.zip
(1.25 MiB) Downloaded 3 times


Regards:
Melvi

Re: Scripted rail cars.

Posted: Wed Jan 28, 2026 1:41 am
by RangerJoe
I think that the game is trying to send reinforcements to the base before it is captured and it sends what it can.

Re: Scripted rail cars.

Posted: Thu Jan 29, 2026 11:42 pm
by melvi
Another "scripted" rail cars LCU that poped out of nowhere. It is the third or fourth i see of this kind.

The LCU poped in a base where no combat took place ( i think in the whole game) close to Portugal frontier.
scripted rail cars01.jpg
scripted rail cars01.jpg (790.81 KiB) Viewed 75 times
Regards:

Melvi
PD: Let me know if you want the savegame of the turn to check anything.

Re: Scripted rail cars.

Posted: Fri Jan 30, 2026 5:40 pm
by Alessandro S.
This should be fixed in the upcoming release. no more of these scripted units should appear for players.