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Scripted rail cars.
Posted: Wed Jan 28, 2026 12:25 am
by melvi
When turn 30-07-36 was resolved the Nacionales took undefended Carmona hex 74,124, on 31-07-26 when I read the report I went to Carmona and I saw 2 republican LCUs of one rail car each, as shown in the screenshot, they have the word “script” written down there so I thought I could let you know. No biggie cause next turn Nacionales killed them too.

- Carmona01.jpg (691.91 KiB) Viewed 123 times

- Carmona02.jpg (744.51 KiB) Viewed 123 times

- Carmona03.jpg (764.99 KiB) Viewed 123 times
Regards:
Melvi
Re: Scripted rail cars.
Posted: Wed Jan 28, 2026 1:41 am
by RangerJoe
I think that the game is trying to send reinforcements to the base before it is captured and it sends what it can.
Re: Scripted rail cars.
Posted: Thu Jan 29, 2026 11:42 pm
by melvi
Another "scripted" rail cars LCU that poped out of nowhere. It is the third or fourth i see of this kind.
The LCU poped in a base where no combat took place ( i think in the whole game) close to Portugal frontier.

- scripted rail cars01.jpg (790.81 KiB) Viewed 75 times
Regards:
Melvi
PD: Let me know if you want the savegame of the turn to check anything.
Re: Scripted rail cars.
Posted: Fri Jan 30, 2026 5:40 pm
by Alessandro S.
This should be fixed in the upcoming release. no more of these scripted units should appear for players.