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PBEM turn resolution is not deterministic (turns are rerollable)

Posted: Thu Jan 29, 2026 5:20 pm
by Heclapar
In my pbem I tried rerunning a turn and got completely different results both times. These do not seem to be purely visual but real, as the supply consumption/presence at a base changed. It seems to be a seed error based on the logs. My opponent has had a "anomaly detected" error popup every few turns as well if thats relevant. Below are the differences in the supply and the two saves, the one I sent to my opponent and the one I received.

Re: PBEM turn resolution is not deterministic (turns are rerollable)

Posted: Thu Jan 29, 2026 7:53 pm
by RangerJoe
I am not an expert on this issue but if any orders were changed, then the turn will execute differently and different supply amounts may be consumed, delivered, and/or received.

Re: PBEM turn resolution is not deterministic (turns are rerollable)

Posted: Fri Jan 30, 2026 5:44 pm
by Alessandro S.
I fixed a synch issue for upcoming release. That should fix it for future turns.