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Scenario/Editor Differences

Posted: Fri Jan 30, 2026 8:53 pm
by Dereck
While I was trying to figure out the OOB for the game before I started I stumbled onto something that may clear up some confusion. I know it did for me.

Here is what I saw in my test copy of the main campaign (using extension files to convert to English). I will use the Com.Larache Infantry Divsion as an example.

Screen #01 - Before in game.jpg
Screen #01 - Before in game.jpg (295.56 KiB) Viewed 1054 times
As you can see it is listed as an ENG unit and not an HQ.

Next I went and looked up what that unit's TOE is and this is what I saw. Note that it is denoted as an HQ with a Type of 24.

Screen #02 - Editor TOE Screen.jpg
Screen #02 - Editor TOE Screen.jpg (210.78 KiB) Viewed 1054 times
Now, when I looked at the actual unit in the editor this is what I found. Same TOE ID of 103 however it is showing up as an ENG unit with a type of 198 as displayed in the game. According to the editor's manual Type slots 185-225 are currently unassigned yet when I went through the editor line by line for the TOE I found that they were extensively used even with an assigned TOE as in this example.

Screen #03 - Editor Unit Screen.jpg
Screen #03 - Editor Unit Screen.jpg (245.95 KiB) Viewed 1054 times
Now, after I pressed the Set TOE button (highlighted in red), saved the scenario and restarted my game this is what I found when I searched for that division in game:

Screen #04 - After in Game.jpg
Screen #04 - After in Game.jpg (305.76 KiB) Viewed 1054 times
It is now using the proper TOE and shows up as a division headquarters.

I'm going to go through my scenario copy and press the Set TOE button for every unit and see if that makes a difference.

Re: Scenario/Editor Differences

Posted: Sat Jan 31, 2026 4:14 pm
by Piteas
You've discovered a bug and fixed it in your editor. Congratulations!

It will be fixed in a future patch.