Allied or Japanese Opponent Needed (Game v1128 Scen 1 or 2 Stock Map) CLOSED
Posted: Wed Feb 18, 2026 12:12 pm
Came back after 10 years break. Somehow found my very first matrix game forum account, it seems I have played original WITP 20 years ago! Played both sides, liked both. If you interested, please shoot PM.
What I want to ask for :
1) If you don't enjoy game for any kind kind of reason, just surrender. Better then fade out by pumping out 1 turn per week.
2) Average of 1 turn per week day and more then 2 per week ends. (private matters making game go to stop for some time are understandable). I can do more then 5 turns per day on week ends usually. (depends on your time zone...., I am in the Southeast Asia)
3) Game rules (for discussion) :
Scenario : 1-2
Turn : 1 or 2 days
FOW- ON
Adv. Weather - ON
Allied Dmg Control - ON
PDU - ON
Historical 1st Turn - ON
Dec 7 Surprise - ON
Reliable Torps - OFF
Realistic R&D - ON
No Unit Withdrawal - OFF
Reinforcements arrival - 30 days
Auto Sub = OFF
Combat Rpts - ON
Auto Sub - OFF
TF and Plane Move Radius - ON
Facilities Expand - OFF
Auto Upgrade Ships/Air - OFF
Accept Air/Ground Rpl. - OFF
No low level 4 engine bombing (Below 10,000 feet)
No CV hunting on the first 4 days
No bypassing Singapore with a Japanese TF until it falls
Chinise and Japanese and Commonwealth Units in Mainland Asia may only leave their theather if PP are paid to change their assignment
If game system is abused, both parties shall discuss how to fix situation in good will.
What I want to ask for :
1) If you don't enjoy game for any kind kind of reason, just surrender. Better then fade out by pumping out 1 turn per week.
2) Average of 1 turn per week day and more then 2 per week ends. (private matters making game go to stop for some time are understandable). I can do more then 5 turns per day on week ends usually. (depends on your time zone...., I am in the Southeast Asia)
3) Game rules (for discussion) :
Scenario : 1-2
Turn : 1 or 2 days
FOW- ON
Adv. Weather - ON
Allied Dmg Control - ON
PDU - ON
Historical 1st Turn - ON
Dec 7 Surprise - ON
Reliable Torps - OFF
Realistic R&D - ON
No Unit Withdrawal - OFF
Reinforcements arrival - 30 days
Auto Sub = OFF
Combat Rpts - ON
Auto Sub - OFF
TF and Plane Move Radius - ON
Facilities Expand - OFF
Auto Upgrade Ships/Air - OFF
Accept Air/Ground Rpl. - OFF
No low level 4 engine bombing (Below 10,000 feet)
No CV hunting on the first 4 days
No bypassing Singapore with a Japanese TF until it falls
Chinise and Japanese and Commonwealth Units in Mainland Asia may only leave their theather if PP are paid to change their assignment
If game system is abused, both parties shall discuss how to fix situation in good will.