Admin Failues - meaning?
Posted: Sun Feb 22, 2026 4:42 pm
Testing around with Support Elements and Support Help in connection to Admin rolls and I wonder what do 'Amin Failures' actually mean?
You can have 1 (or anything below 4) and still receive 0 freight at all (see pic).
Vice versa you can have 4 failures and receive hundrets of tons. Note that there is sufficent freight and trucks available.
You can have 1 (or anything below 4) and still receive 0 freight at all (see pic).
Vice versa you can have 4 failures and receive hundrets of tons. Note that there is sufficent freight and trucks available.
Manual wrote: Admin failures
This is the number of admin rolls the unit failed during its attempts to get freight from the depot. Next to this
in brackets is any penalty that is being applied to various leader checks due to HQ command range or HQ unit
command capacity impacting the HQ units in the unit’s chain of command (15.5).
25.1.3. LEADER AND SUPPoRt CHECKS
Each phase sub-segment where a unit is eligible to attempt
to draw freight to meet an item need, the unit must pass
both an administrative leader roll and a support check.
If the unit fails either, then this is counted as an Admin
Failure (listed on the unit supply detail screen (35.2.2) and
the unit will not receive anything in this sub-segment.
[...]
If it passes the checks, then it is free to receive all of the
items that it qualifies for in the current sub-segment. Once
the unit has accumulated four administrative failures, no
further attempts at replenishment will be made.
Note that the more Combat Preparation Points in
the unit (23.2), the greater the chance of passing leader
administrative checks
4.10.13. UNIt RESUPPLY
When a unit is eligible to get resupplied from its HQ it must
first pass a leader administrative check. If successful it may
get up to 20% of the need of the item (Motorized units
seeking fuel or Artillery Units seeking Ammo get up to 40%)
subject to availability and loss during the delivery.
Note that this process is repeated for up to 5 times per
turn for each unit. Thus a unit that has good commanders
all the way up the command chain (15.5) is likely to
receive more supply on average than one that has poor
commanders.
The Unit Supply Window (37.12) shows the detail of the
Supply received. At the bottom you can see when a Unit
failed to meet an eligibility check which meant it failed to
receive some of the potential supply.
Units look to draw freight from the nearest depot, which
can be some distance away. The further the unit is from
the depot, the greater usage of vehicles and fuel to move
the supplies and the more that is lost in transit.