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Creating a new RR Unit
Posted: Mon Feb 23, 2026 2:46 am
by Q-Ball
After reading the manual, I still can't figure out how, step by step, to create a new RR unit. Can someone please walk me through it?
I can "Create new LCU" in the hex, no problem...that creates an RSV unit
I can get to the TOE screen as well....but what I can't figure out is how to specify a TOE for the unit consisting of Rail Cars (in this example)
How do I do that?
Thanks in advance, I am sure others will have this question
Re: Creating a new RR Unit
Posted: Mon Feb 23, 2026 4:15 am
by RangerJoe
Q-Ball wrote: Mon Feb 23, 2026 2:46 am
After reading the manual, I still can't figure out how, step by step, to create a new RR unit. Can someone please walk me through it?
I can "Create new LCU" in the hex, no problem...that creates an RSV unit
I can get to the TOE screen as well....but what I can't figure out is how to specify a TOE for the unit consisting of Rail Cars (in this example)
How do I do that?
Thanks in advance, I am sure others will have this question
Create a new RSV unit, move some RR devices into the unit from and existing RR logistical unit, then change the type of the new unit from "Reserve" to "Logistical." Just make sure that the losing unit is set to accept replacements. That is the quick and easy way to do it.
I showed how to create the RSV unit by dumping devices and merging devices on the first page of my AAR. That was when I changed an infantry unit to a mountain type of unit. If you are going to move units into rough and/or mountainous terrain, you can change some devices to mule or horse teams, the Nationalists also have camels. If you do create an RSV unit to support units moving into the rough and/or mountainous terrain, include mule and/or horse teams.
When you capture wagons and carts, those make great logistical units back from the front lines. Just keep them in a base with a train depot so it is like a hub and spoke system of supply.