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1.06.98 Hotfix2

Posted: Mon Feb 23, 2026 2:04 pm
by simovitch
See Hotfix 3 thread.

Re: 1.06.98 Hotfix

Posted: Mon Feb 23, 2026 4:25 pm
by OldSarge
Thank you for continuing to support this little gem of a game! It is much appreciated!

Re: 1.06.98 Hotfix

Posted: Tue Feb 24, 2026 1:48 pm
by simovitch
<Marco's post moved to tech support. please only use this thread for comments on the hotfix>

Re: 1.06.98 Hotfix2

Posted: Tue Mar 10, 2026 11:46 am
by anthonykevinluke
Evening Simovitch,

7 turns into the new build and unfortunately the straggler bug still seems to be hanging on. I have now had multiple occasions where if a large gp of interceptors are in the vic of an intercept that causes damaged acft then the mass will all chase the couple of damaged acft. With all your hard work I wish that the bug had been eliminated but it does not appear so. If I can help in any way please advise. Many thanks.

Cheers, AKL

Re: 1.06.98 Hotfix2

Posted: Tue Mar 10, 2026 5:45 pm
by simovitch
Yes, I was going to say the same thing. Especially annoying is the Me410's chasing single fighters all the way to England. I worked out what was happening this morning and it looks much better now, I just need to test it a bit more.

A temporary kludge-fix for the Axis is to just recall the silly buggers.

Thanks!

Re: 1.06.98 Hotfix2

Posted: Tue Mar 10, 2026 10:03 pm
by anthonykevinluke
Outstanding! Great effort to find this bug mate 👍😁 I’ll wait for the fix and start again; let me know if there is anything you specifically want looked at. Again, as always, many thanks 🙏.

Cheers, AKL

Re: 1.06.98 Hotfix2

Posted: Thu Mar 12, 2026 12:43 pm
by simovitch
Please download and test the attached version and report back. When you load it it will be 1.06.99 in game.

Thanks!

Re: 1.06.98 Hotfix2

Posted: Thu Mar 12, 2026 11:51 pm
by anthonykevinluke
Morning Simovitch,

A quick question before I kick off again. Do I need a clean restart or should it work on a game already in progress ( my last one is only 7 game days in)? Or worst case would you recommend a wipe and reinstall? Many thanks as always.

Cheers, AKL

Re: 1.06.98 Hotfix2

Posted: Fri Mar 13, 2026 11:36 am
by simovitch
It will work on a current game, but best to be at the start of a turn. You should see some changes mid-turn though.

edit: hold on I'm still seeing some weird freezray shite. Stay tuned.

Re: 1.06.98 Hotfix2

Posted: Fri Mar 13, 2026 11:35 pm
by anthonykevinluke
Dammit! Was just about to give it a go when I saw your edit. I will await your advice; if there is anything I can do in the way of testing for you please let me know. Otherwise, thanks as usual.

Cheers, AKL

Re: 1.06.98 Hotfix2

Posted: Sat Mar 14, 2026 9:13 am
by Marco223
Hallo,
I have tested the new Patch.

My fighters breaks the attack automatically off.
They attack not the enemy
Screenshot (21).png
Screenshot (21).png (169.38 KiB) Viewed 470 times
Screenshot (20).png
Screenshot (20).png (347.24 KiB) Viewed 470 times
The next thing i noticed. Its coming the last two patch.....
The time interval its not work correct.
I play with the Max Clock Speed 1 minute per 2 seconds.
But if i have any action, the time skip 2 minutes.

Mfg Marco

Re: 1.06.98 Hotfix2

Posted: Wed Mar 18, 2026 3:46 pm
by simovitch
OK its looking good and I finally worked through all these issues I think. It's been "fix one thing and break another" for the past few weeks but I'll keep testing and hopefully have a new HFX3 out before the weekend.

Thanks for your patience.

Re: 1.06.98 Hotfix2

Posted: Thu Mar 19, 2026 4:40 am
by anthonykevinluke
No worries, thanks mate for all your hard work and dedication.

Cheers, AKL